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brolang/compiler/types/types.odin
T

683 lines
17 KiB
Odin

package types
import "../target"
import "core:fmt"
import "core:mem"
// Type is a compact ID. Builtin scalar types occupy the stable low range;
// recursive and nominal types are interned in Store starting at DYNAMIC_START.
Type :: distinct u32
INVALID :: Type(0)
VOID :: Type(1)
INT :: Type(2)
I8 :: Type(3)
I16 :: Type(4)
I32 :: Type(5)
I64 :: Type(6)
U8 :: Type(7)
U16 :: Type(8)
U32 :: Type(9)
U64 :: Type(10)
ISIZE :: Type(11)
USIZE :: Type(12)
F32 :: Type(13)
F64 :: Type(14)
C_CHAR :: Type(15)
C_SCHAR :: Type(16)
C_UCHAR :: Type(17)
C_SHORT :: Type(18)
C_USHORT :: Type(19)
C_INT :: Type(20)
C_UINT :: Type(21)
C_LONG :: Type(22)
C_ULONG :: Type(23)
C_LONGLONG :: Type(24)
C_ULONGLONG :: Type(25)
C_FLOAT :: Type(26)
C_DOUBLE :: Type(27)
C_LONGDOUBLE :: Type(28)
DYNAMIC_START :: Type(64)
Numeric_Category :: enum u8 {
None,
Signed_Integer,
Unsigned_Integer,
Float,
}
Kind :: enum u8 {
Invalid,
Void,
Int_Constraint,
Scalar,
Array,
Pointer,
Slice,
Optional,
Named,
Alias,
Struct,
}
Node :: struct {
kind: Kind,
child: Type,
count: u64,
sentinel: u64,
field_start: u32,
field_count: u32,
pkg: u32,
name: u32,
qualifier: u32,
file: u32,
mutable: bool,
many: bool,
has_sentinel: bool,
inferred_count: bool,
c_layout: bool,
opaque: bool,
declared: bool,
}
Field :: struct {
name: u32,
type: Type,
}
Store :: struct {
nodes: [dynamic]Node,
fields: [dynamic]Field,
selected: target.Target,
allocator: mem.Allocator,
}
init_store :: proc(allocator := context.allocator) -> Store {
store: Store
store.nodes.allocator = allocator
store.fields.allocator = allocator
store.selected = target.DEFAULT
store.allocator = allocator
return store
}
destroy_store :: proc(store: ^Store) {
delete(store.nodes)
delete(store.fields)
}
clone_store :: proc(source: ^Store, allocator := context.allocator) -> Store {
store := init_store(allocator)
append(&store.nodes, ..source.nodes[:])
append(&store.fields, ..source.fields[:])
store.selected = source.selected
return store
}
intern :: proc(store: ^Store, candidate: Node) -> Type {
if candidate.kind != .Struct && candidate.kind != .Named {
for existing, index in store.nodes {
if existing == candidate {
return DYNAMIC_START+Type(index)
}
}
}
id := DYNAMIC_START+Type(len(store.nodes))
append(&store.nodes, candidate)
return id
}
named :: proc(store: ^Store, pkg, name: u32, qualifier: u32 = 0, file: u32 = 0xffff_ffff) -> Type {
normalized_file := file if qualifier != 0 else u32(0)
for existing, index in store.nodes {
if (existing.kind == .Named || existing.kind == .Alias || existing.kind == .Struct) &&
existing.pkg == pkg && existing.name == name && existing.qualifier == qualifier &&
existing.file == normalized_file {
return DYNAMIC_START+Type(index)
}
}
return intern(store, Node{kind=.Named, pkg=pkg, name=name, qualifier=qualifier, file=normalized_file})
}
find_named :: proc(store: ^Store, pkg, name: u32, qualifier: u32 = 0) -> Type {
for existing, index in store.nodes {
if (existing.kind == .Named || existing.kind == .Alias || existing.kind == .Struct) &&
existing.pkg == pkg && existing.name == name && existing.qualifier == qualifier {
return DYNAMIC_START+Type(index)
}
}
return INVALID
}
define_alias :: proc(store: ^Store, id, child: Type) -> bool {
existing, ok := node(store, id)
if !ok || existing.kind != .Named || existing.declared {
return false
}
index := int(id-DYNAMIC_START)
store.nodes[index].kind = .Alias
store.nodes[index].child = child
store.nodes[index].declared = true
return true
}
define_struct :: proc(store: ^Store, id: Type, fields: []Field, c_layout, opaque: bool) -> bool {
existing, ok := node(store, id)
if !ok || (existing.kind != .Named && existing.kind != .Struct) || existing.declared {
return false
}
index := int(id-DYNAMIC_START)
store.nodes[index].kind = .Struct
store.nodes[index].c_layout = c_layout
store.nodes[index].opaque = opaque
store.nodes[index].declared = true
store.nodes[index].field_start = u32(len(store.fields))
store.nodes[index].field_count = u32(len(fields))
append(&store.fields, ..fields)
return true
}
fields_for :: proc(store: ^Store, value: Type) -> []Field {
item, ok := node(store, value)
if !ok || item.kind != .Struct {
return nil
}
start := int(item.field_start)
end := start+int(item.field_count)
if start < 0 || end > len(store.fields) {
return nil
}
return store.fields[start:end]
}
kind :: proc(value: Type, store: ^Store = nil) -> Kind {
switch value {
case INVALID:
return .Invalid
case VOID:
return .Void
case INT:
return .Int_Constraint
}
if value >= I8 && value <= C_LONGDOUBLE {
return .Scalar
}
if store != nil && value >= DYNAMIC_START {
index := int(value-DYNAMIC_START)
if index >= 0 && index < len(store.nodes) {
return store.nodes[index].kind
}
}
return .Invalid
}
node :: proc(store: ^Store, value: Type) -> (Node, bool) {
if store == nil || value < DYNAMIC_START {
return {}, false
}
index := int(value-DYNAMIC_START)
if index < 0 || index >= len(store.nodes) {
return {}, false
}
return store.nodes[index], true
}
is_valid :: proc(value: Type) -> bool {
return value != INVALID
}
is_void :: proc(value: Type) -> bool {
return value == VOID
}
is_constraint :: proc(value: Type) -> bool {
return value == INT
}
is_c :: proc(value: Type) -> bool {
return value >= C_CHAR && value <= C_LONGDOUBLE
}
as_c_primitive :: proc(value: Type) -> (target.C_Primitive, bool) {
switch value {
case C_CHAR: return .Char, true
case C_SCHAR: return .Schar, true
case C_UCHAR: return .Uchar, true
case C_SHORT: return .Short, true
case C_USHORT: return .Ushort, true
case C_INT: return .Int, true
case C_UINT: return .Uint, true
case C_LONG: return .Long, true
case C_ULONG: return .Ulong, true
case C_LONGLONG: return .Longlong, true
case C_ULONGLONG: return .Ulonglong, true
case C_FLOAT: return .Float, true
case C_DOUBLE: return .Double, true
case C_LONGDOUBLE: return .Longdouble, true
}
return {}, false
}
category :: proc(value: Type, selected := target.DEFAULT) -> Numeric_Category {
switch value {
case I8, I16, I32, I64, ISIZE:
return .Signed_Integer
case U8, U16, U32, U64, USIZE:
return .Unsigned_Integer
case F32, F64:
return .Float
case:
primitive, ok := as_c_primitive(value)
if !ok {
return .None
}
switch target.c_primitive_layout(selected, primitive).kind {
case .Signed_Integer: return .Signed_Integer
case .Unsigned_Integer: return .Unsigned_Integer
case .Float: return .Float
}
}
return .None
}
bits :: proc(value: Type, selected := target.DEFAULT) -> int {
switch value {
case I8, U8:
return 8
case I16, U16:
return 16
case I32, U32, F32:
return 32
case I64, U64, F64:
return 64
case ISIZE, USIZE:
return target.pointer_bits(selected)
case:
primitive, ok := as_c_primitive(value)
return target.c_primitive_layout(selected, primitive).bits if ok else 0
}
}
alignment :: proc(value: Type, selected := target.DEFAULT) -> int {
if primitive, ok := as_c_primitive(value); ok {
return target.c_primitive_layout(selected, primitive).alignment
}
width := bits(value, selected)/8
return min(max(width, 1), 8)
}
representation :: proc(value: Type, selected := target.DEFAULT) -> Type {
if value == ISIZE {
return I64
}
if value == USIZE {
return U64
}
primitive, ok := as_c_primitive(value)
if !ok {
return value
}
layout := target.c_primitive_layout(selected, primitive)
if layout.kind == .Float {
return F32 if layout.bits == 32 else F64
}
if layout.kind == .Signed_Integer {
switch layout.bits {
case 8: return I8
case 16: return I16
case 32: return I32
case: return I64
}
}
switch layout.bits {
case 8: return U8
case 16: return U16
case 32: return U32
case: return U64
}
}
is_concrete_scalar :: proc(value: Type) -> bool {
return kind(value) == .Scalar
}
is_concrete :: proc(value: Type, store: ^Store = nil) -> bool {
value_kind := kind(value, store)
if value_kind == .Scalar || value_kind == .Array || value_kind == .Pointer ||
value_kind == .Slice || value_kind == .Optional {
return true
}
if value_kind == .Struct {
item, ok := node(store, value)
return ok && item.declared
}
return false
}
is_pointer :: proc(value: Type, store: ^Store) -> bool {
return kind(value, store) == .Pointer
}
is_array :: proc(value: Type, store: ^Store) -> bool {
return kind(value, store) == .Array
}
is_slice :: proc(value: Type, store: ^Store) -> bool {
return kind(value, store) == .Slice
}
is_optional :: proc(value: Type, store: ^Store) -> bool {
return kind(value, store) == .Optional
}
is_struct :: proc(value: Type, store: ^Store) -> bool {
return kind(value, store) == .Struct
}
is_optional_pointer :: proc(value: Type, store: ^Store) -> bool {
item, ok := node(store, value)
return ok && item.kind == .Optional && is_pointer(item.child, store)
}
is_runtime_value :: proc(value: Type, store: ^Store) -> bool {
value_kind := kind(value, store)
if value_kind == .Scalar || value_kind == .Pointer {
return true
}
if value_kind == .Slice || value_kind == .Array || value_kind == .Optional {
return !contains_c_struct_by_value(value, store)
}
if value_kind == .Struct {
item, ok := node(store, value)
return ok && item.declared && !item.opaque && !contains_c_struct_by_value(value, store)
}
return false
}
contains_c_struct_by_value :: proc(value: Type, store: ^Store, depth := 0) -> bool {
if depth > 256 {
return true
}
item, ok := node(store, value)
if !ok {
return false
}
if item.kind == .Pointer {
return false
}
if item.kind == .Struct {
if item.c_layout {
return true
}
for field in fields_for(store, value) {
if contains_c_struct_by_value(field.type, store, depth+1) {
return true
}
}
return false
}
if item.kind == .Array || item.kind == .Slice || item.kind == .Optional {
return contains_c_struct_by_value(item.child, store, depth+1)
}
return false
}
is_c_signature_type :: proc(value: Type, store: ^Store, allow_void := false) -> bool {
if allow_void && is_void(value) {
return true
}
return is_concrete_scalar(value) || is_pointer(value, store) || is_optional_pointer(value, store)
}
child_type :: proc(value: Type, store: ^Store) -> Type {
item, ok := node(store, value)
return item.child if ok else INVALID
}
logical_count :: proc(value: Type, store: ^Store) -> u64 {
item, ok := node(store, value)
return item.count if ok else 0
}
physical_count :: proc(value: Type, store: ^Store) -> u64 {
item, ok := node(store, value)
if !ok {
return 0
}
return item.count + (u64(1) if item.has_sentinel else u64(0))
}
is_mutable :: proc(value: Type, store: ^Store) -> bool {
item, ok := node(store, value)
return ok && item.mutable
}
is_many_pointer :: proc(value: Type, store: ^Store) -> bool {
item, ok := node(store, value)
return ok && item.kind == .Pointer && item.many
}
is_c_struct :: proc(value: Type, store: ^Store) -> bool {
item, ok := node(store, value)
return ok && item.kind == .Struct && item.c_layout
}
pointer :: proc(store: ^Store, child: Type, mutable, many: bool) -> Type {
return intern(store, Node{kind=.Pointer, child=child, mutable=mutable, many=many})
}
slice :: proc(store: ^Store, child: Type, mutable: bool, has_sentinel := false, sentinel: u64 = 0) -> Type {
return intern(store, Node{
kind=.Slice,
child=child,
mutable=mutable,
has_sentinel=has_sentinel,
sentinel=sentinel,
})
}
array :: proc(
store: ^Store,
child: Type,
count: u64,
mutable: bool,
has_sentinel := false,
sentinel: u64 = 0,
) -> Type {
return intern(store, Node{
kind=.Array,
child=child,
count=count,
mutable=mutable,
has_sentinel=has_sentinel,
sentinel=sentinel,
})
}
optional :: proc(store: ^Store, child: Type) -> Type {
return intern(store, Node{kind=.Optional, child=child})
}
with_array_count :: proc(store: ^Store, value: Type, count: u64) -> Type {
item, ok := node(store, value)
if !ok || item.kind != .Array {
return value
}
item.count = count
item.inferred_count = false
return intern(store, item)
}
can_weaken_pointer :: proc(from, to: Type, store: ^Store) -> bool {
from_node, from_ok := node(store, from)
to_node, to_ok := node(store, to)
return from_ok && to_ok &&
from_node.kind == .Pointer && to_node.kind == .Pointer &&
from_node.child == to_node.child && from_node.many == to_node.many &&
from_node.mutable && !to_node.mutable
}
is_opaque_struct :: proc(value: Type, store: ^Store) -> bool {
item, ok := node(store, value)
return ok && item.kind == .Struct && item.opaque
}
size :: proc(value: Type, store: ^Store, selected := target.DEFAULT) -> u64 {
#partial switch kind(value, store) {
case .Scalar:
return u64(bits(value, selected)/8)
case .Pointer:
return u64(target.pointer_bits(selected)/8)
case .Slice:
return u64(target.pointer_bits(selected)/8*2)
case .Array:
item, _ := node(store, value)
return physical_count(value, store)*size(item.child, store, selected)
case .Optional:
item, _ := node(store, value)
if is_pointer(item.child, store) {
return u64(target.pointer_bits(selected)/8)
}
child_size := size(item.child, store, selected)
child_align := u64(alignment_of(item.child, store, selected))
return ((child_size+1+child_align-1)/child_align)*child_align
case .Struct:
offset: u64
max_align: u64 = 1
for field in fields_for(store, value) {
field_align := u64(alignment_of(field.type, store, selected))
offset = (offset+field_align-1)/field_align*field_align
offset += size(field.type, store, selected)
max_align = max(max_align, field_align)
}
return (offset+max_align-1)/max_align*max_align
case:
return 0
}
}
alignment_of :: proc(value: Type, store: ^Store, selected := target.DEFAULT) -> int {
#partial switch kind(value, store) {
case .Scalar:
return alignment(value, selected)
case .Pointer, .Slice:
return target.pointer_bits(selected)/8
case .Array, .Optional:
return alignment_of(child_type(value, store), store, selected)
case .Struct:
result := 1
for field in fields_for(store, value) {
result = max(result, alignment_of(field.type, store, selected))
}
return result
case:
return 1
}
}
is_concrete_integer :: proc(value: Type) -> bool {
category := category(value)
return kind(value) == .Scalar &&
(category == .Signed_Integer || category == .Unsigned_Integer)
}
is_float :: proc(value: Type, selected := target.DEFAULT) -> bool {
return kind(value) == .Scalar && category(value, selected) == .Float
}
is_signed :: proc(value: Type, selected := target.DEFAULT) -> bool {
return kind(value) == .Scalar && category(value, selected) == .Signed_Integer
}
is_unsigned :: proc(value: Type, selected := target.DEFAULT) -> bool {
return kind(value) == .Scalar && category(value, selected) == .Unsigned_Integer
}
equal :: proc(a, b: Type) -> bool {
return a == b
}
same_numeric_family :: proc(a, b: Type) -> bool {
if category(a) != category(b) {
return false
}
// C primitives are intentionally distinct semantic types. Exact-width
// Brolang scalars may widen only to other Brolang scalars.
return !is_c(a) && !is_c(b)
}
can_widen :: proc(from, to: Type) -> bool {
if equal(from, to) {
return true
}
return is_concrete_scalar(from) &&
is_concrete_scalar(to) &&
same_numeric_family(from, to) &&
bits(from) < bits(to)
}
widest :: proc(a, b: Type) -> Type {
if equal(a, b) && is_concrete_scalar(a) {
return a
}
if !is_concrete_scalar(a) || !is_concrete_scalar(b) || !same_numeric_family(a, b) {
return INVALID
}
if bits(a) >= bits(b) {
return a
}
return b
}
smallest_signed_for_literal :: proc(value: i64) -> Type {
if value >= -128 && value <= 127 {
return I8
}
if value >= -32768 && value <= 32767 {
return I16
}
if value >= -2147483648 && value <= 2147483647 {
return I32
}
return I64
}
name :: proc(value: Type) -> string {
switch value {
case INVALID: return "<invalid>"
case VOID: return "void"
case INT: return "int"
case I8: return "i8"
case I16: return "i16"
case I32: return "i32"
case I64: return "i64"
case U8: return "u8"
case U16: return "u16"
case U32: return "u32"
case U64: return "u64"
case ISIZE: return "isize"
case USIZE: return "usize"
case F32: return "f32"
case F64: return "f64"
case C_CHAR: return "c_char"
case C_SCHAR: return "c_schar"
case C_UCHAR: return "c_uchar"
case C_SHORT: return "c_short"
case C_USHORT: return "c_ushort"
case C_INT: return "c_int"
case C_UINT: return "c_uint"
case C_LONG: return "c_long"
case C_ULONG: return "c_ulong"
case C_LONGLONG: return "c_longlong"
case C_ULONGLONG: return "c_ulonglong"
case C_FLOAT: return "c_float"
case C_DOUBLE: return "c_double"
case C_LONGDOUBLE: return "c_longdouble"
case:
return fmt.tprintf("<type %d>", value)
}
}