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brolang/examples/build/raylib/vendor/raylib.bro
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2026-07-05 00:09:39 +02:00

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# generated by brolang translate-c from /opt/homebrew/Cellar/raylib/5.5/include/raylib.h
Vector2 :: c_struct {
x c_float
y c_float
}
Vector3 :: c_struct {
x c_float
y c_float
z c_float
}
Vector4 :: c_struct {
x c_float
y c_float
z c_float
w c_float
}
Matrix :: c_struct {
m0 c_float
m4 c_float
m8 c_float
m12 c_float
m1 c_float
m5 c_float
m9 c_float
m13 c_float
m2 c_float
m6 c_float
m10 c_float
m14 c_float
m3 c_float
m7 c_float
m11 c_float
m15 c_float
}
Color :: c_struct {
r c_uchar
g c_uchar
b c_uchar
a c_uchar
}
Rectangle :: c_struct {
x c_float
y c_float
width c_float
height c_float
}
Image :: c_struct {
data ?*mut void
width c_int
height c_int
mipmaps c_int
format c_int
}
Texture :: c_struct {
id c_uint
width c_int
height c_int
mipmaps c_int
format c_int
}
RenderTexture :: c_struct {
id c_uint
texture Texture
depth Texture
}
NPatchInfo :: c_struct {
source Rectangle
left c_int
top c_int
right c_int
bottom c_int
layout c_int
}
GlyphInfo :: c_struct {
value c_int
offsetX c_int
offsetY c_int
advanceX c_int
image Image
}
Font :: c_struct {
baseSize c_int
glyphCount c_int
glyphPadding c_int
texture Texture
recs ?*mut Rectangle
glyphs ?*mut GlyphInfo
}
Camera3D :: c_struct {
position Vector3
target Vector3
up Vector3
fovy c_float
projection c_int
}
Camera2D :: c_struct {
offset Vector2
target Vector2
rotation c_float
zoom c_float
}
Mesh :: c_struct {
vertexCount c_int
triangleCount c_int
vertices ?*mut c_float
texcoords ?*mut c_float
texcoords2 ?*mut c_float
normals ?*mut c_float
tangents ?*mut c_float
colors ?*mut c_uchar
indices ?*mut c_ushort
animVertices ?*mut c_float
animNormals ?*mut c_float
boneIds ?*mut c_uchar
boneWeights ?*mut c_float
boneMatrices ?*mut Matrix
boneCount c_int
vaoId c_uint
vboId ?*mut c_uint
}
Shader :: c_struct {
id c_uint
locs ?*mut c_int
}
MaterialMap :: c_struct {
texture Texture
color Color
value c_float
}
Material :: c_struct {
shader Shader
maps ?*mut MaterialMap
params [4]c_float
}
Transform :: c_struct {
translation Vector3
rotation Vector4
scale Vector3
}
BoneInfo :: c_struct {
name [32]c_char
parent c_int
}
Model :: c_struct {
transform Matrix
meshCount c_int
materialCount c_int
meshes ?*mut Mesh
materials ?*mut Material
meshMaterial ?*mut c_int
boneCount c_int
bones ?*mut BoneInfo
bindPose ?*mut Transform
}
ModelAnimation :: c_struct {
boneCount c_int
frameCount c_int
bones ?*mut BoneInfo
framePoses ?*mut ?*mut Transform
name [32]c_char
}
Ray :: c_struct {
position Vector3
direction Vector3
}
RayCollision :: c_struct {
hit bool
distance c_float
point Vector3
normal Vector3
}
BoundingBox :: c_struct {
min Vector3
max Vector3
}
Wave :: c_struct {
frameCount c_uint
sampleRate c_uint
sampleSize c_uint
channels c_uint
data ?*mut void
}
rAudioBuffer :: c_struct
rAudioProcessor :: c_struct
AudioStream :: c_struct {
buffer ?*mut rAudioBuffer
processor ?*mut rAudioProcessor
sampleRate c_uint
sampleSize c_uint
channels c_uint
}
Sound :: c_struct {
stream AudioStream
frameCount c_uint
}
Music :: c_struct {
stream AudioStream
frameCount c_uint
looping bool
ctxType c_int
ctxData ?*mut void
}
VrDeviceInfo :: c_struct {
hResolution c_int
vResolution c_int
hScreenSize c_float
vScreenSize c_float
eyeToScreenDistance c_float
lensSeparationDistance c_float
interpupillaryDistance c_float
lensDistortionValues [4]c_float
chromaAbCorrection [4]c_float
}
VrStereoConfig :: c_struct {
projection [2]Matrix
viewOffset [2]Matrix
leftLensCenter [2]c_float
rightLensCenter [2]c_float
leftScreenCenter [2]c_float
rightScreenCenter [2]c_float
scale [2]c_float
scaleIn [2]c_float
}
FilePathList :: c_struct {
capacity c_uint
count c_uint
paths ?*mut ?*mut c_char
}
AutomationEvent :: c_struct {
frame c_uint
type c_uint
params [4]c_int
}
AutomationEventList :: c_struct {
capacity c_uint
count c_uint
events ?*mut AutomationEvent
}
__gnuc_va_list :: alias ?*mut c_char
va_list :: alias ?*mut c_char
Quaternion :: alias Vector4
Texture2D :: alias Texture
TextureCubemap :: alias Texture
RenderTexture2D :: alias RenderTexture
Camera :: alias Camera3D
ConfigFlags :: alias c_uint
TraceLogLevel :: alias c_uint
KeyboardKey :: alias c_uint
MouseButton :: alias c_uint
MouseCursor :: alias c_uint
GamepadButton :: alias c_uint
GamepadAxis :: alias c_uint
MaterialMapIndex :: alias c_uint
ShaderLocationIndex :: alias c_uint
ShaderUniformDataType :: alias c_uint
ShaderAttributeDataType :: alias c_uint
PixelFormat :: alias c_uint
TextureFilter :: alias c_uint
TextureWrap :: alias c_uint
CubemapLayout :: alias c_uint
FontType :: alias c_uint
BlendMode :: alias c_uint
Gesture :: alias c_uint
CameraMode :: alias c_uint
CameraProjection :: alias c_uint
NPatchLayout :: alias c_uint
TraceLogCallback :: alias ?*c_func(_ c_int, _ ?*c_char, _ ?*mut c_char) void
LoadFileDataCallback :: alias ?*c_func(_ ?*c_char, _ ?*mut c_int) ?*mut c_uchar
SaveFileDataCallback :: alias ?*c_func(_ ?*c_char, _ ?*mut void, _ c_int) bool
LoadFileTextCallback :: alias ?*c_func(_ ?*c_char) ?*mut c_char
SaveFileTextCallback :: alias ?*c_func(_ ?*c_char, _ ?*mut c_char) bool
AudioCallback :: alias ?*c_func(_ ?*mut void, _ c_uint) void
RAYLIB_VERSION_MAJOR c_int :: 5
RAYLIB_VERSION_MINOR c_int :: 5
RAYLIB_VERSION_PATCH c_int :: 0
PI c_float :: 3.1415927410125732
# unsupported in bindings: aggregate macro 'LIGHTGRAY' has no native spelling
# unsupported in bindings: aggregate macro 'GRAY' has no native spelling
# unsupported in bindings: aggregate macro 'DARKGRAY' has no native spelling
# unsupported in bindings: aggregate macro 'YELLOW' has no native spelling
# unsupported in bindings: aggregate macro 'GOLD' has no native spelling
# unsupported in bindings: aggregate macro 'ORANGE' has no native spelling
# unsupported in bindings: aggregate macro 'PINK' has no native spelling
# unsupported in bindings: aggregate macro 'RED' has no native spelling
# unsupported in bindings: aggregate macro 'MAROON' has no native spelling
# unsupported in bindings: aggregate macro 'GREEN' has no native spelling
# unsupported in bindings: aggregate macro 'LIME' has no native spelling
# unsupported in bindings: aggregate macro 'DARKGREEN' has no native spelling
# unsupported in bindings: aggregate macro 'SKYBLUE' has no native spelling
# unsupported in bindings: aggregate macro 'BLUE' has no native spelling
# unsupported in bindings: aggregate macro 'DARKBLUE' has no native spelling
# unsupported in bindings: aggregate macro 'PURPLE' has no native spelling
# unsupported in bindings: aggregate macro 'VIOLET' has no native spelling
# unsupported in bindings: aggregate macro 'DARKPURPLE' has no native spelling
# unsupported in bindings: aggregate macro 'BEIGE' has no native spelling
# unsupported in bindings: aggregate macro 'BROWN' has no native spelling
# unsupported in bindings: aggregate macro 'DARKBROWN' has no native spelling
# unsupported in bindings: aggregate macro 'WHITE' has no native spelling
# unsupported in bindings: aggregate macro 'BLACK' has no native spelling
# unsupported in bindings: aggregate macro 'BLANK' has no native spelling
# unsupported in bindings: aggregate macro 'MAGENTA' has no native spelling
# unsupported in bindings: aggregate macro 'RAYWHITE' has no native spelling
# unsupported in bindings: macro 'true' — name is a brolang keyword
# unsupported in bindings: macro 'false' — name is a brolang keyword
FLAG_VSYNC_HINT c_uint :: 64
FLAG_FULLSCREEN_MODE c_uint :: 2
FLAG_WINDOW_RESIZABLE c_uint :: 4
FLAG_WINDOW_UNDECORATED c_uint :: 8
FLAG_WINDOW_HIDDEN c_uint :: 128
FLAG_WINDOW_MINIMIZED c_uint :: 512
FLAG_WINDOW_MAXIMIZED c_uint :: 1024
FLAG_WINDOW_UNFOCUSED c_uint :: 2048
FLAG_WINDOW_TOPMOST c_uint :: 4096
FLAG_WINDOW_ALWAYS_RUN c_uint :: 256
FLAG_WINDOW_TRANSPARENT c_uint :: 16
FLAG_WINDOW_HIGHDPI c_uint :: 8192
FLAG_WINDOW_MOUSE_PASSTHROUGH c_uint :: 16384
FLAG_BORDERLESS_WINDOWED_MODE c_uint :: 32768
FLAG_MSAA_4X_HINT c_uint :: 32
FLAG_INTERLACED_HINT c_uint :: 65536
LOG_ALL c_uint :: 0
LOG_TRACE c_uint :: 1
LOG_DEBUG c_uint :: 2
LOG_INFO c_uint :: 3
LOG_WARNING c_uint :: 4
LOG_ERROR c_uint :: 5
LOG_FATAL c_uint :: 6
LOG_NONE c_uint :: 7
KEY_NULL c_uint :: 0
KEY_APOSTROPHE c_uint :: 39
KEY_COMMA c_uint :: 44
KEY_MINUS c_uint :: 45
KEY_PERIOD c_uint :: 46
KEY_SLASH c_uint :: 47
KEY_ZERO c_uint :: 48
KEY_ONE c_uint :: 49
KEY_TWO c_uint :: 50
KEY_THREE c_uint :: 51
KEY_FOUR c_uint :: 52
KEY_FIVE c_uint :: 53
KEY_SIX c_uint :: 54
KEY_SEVEN c_uint :: 55
KEY_EIGHT c_uint :: 56
KEY_NINE c_uint :: 57
KEY_SEMICOLON c_uint :: 59
KEY_EQUAL c_uint :: 61
KEY_A c_uint :: 65
KEY_B c_uint :: 66
KEY_C c_uint :: 67
KEY_D c_uint :: 68
KEY_E c_uint :: 69
KEY_F c_uint :: 70
KEY_G c_uint :: 71
KEY_H c_uint :: 72
KEY_I c_uint :: 73
KEY_J c_uint :: 74
KEY_K c_uint :: 75
KEY_L c_uint :: 76
KEY_M c_uint :: 77
KEY_N c_uint :: 78
KEY_O c_uint :: 79
KEY_P c_uint :: 80
KEY_Q c_uint :: 81
KEY_R c_uint :: 82
KEY_S c_uint :: 83
KEY_T c_uint :: 84
KEY_U c_uint :: 85
KEY_V c_uint :: 86
KEY_W c_uint :: 87
KEY_X c_uint :: 88
KEY_Y c_uint :: 89
KEY_Z c_uint :: 90
KEY_LEFT_BRACKET c_uint :: 91
KEY_BACKSLASH c_uint :: 92
KEY_RIGHT_BRACKET c_uint :: 93
KEY_GRAVE c_uint :: 96
KEY_SPACE c_uint :: 32
KEY_ESCAPE c_uint :: 256
KEY_ENTER c_uint :: 257
KEY_TAB c_uint :: 258
KEY_BACKSPACE c_uint :: 259
KEY_INSERT c_uint :: 260
KEY_DELETE c_uint :: 261
KEY_RIGHT c_uint :: 262
KEY_LEFT c_uint :: 263
KEY_DOWN c_uint :: 264
KEY_UP c_uint :: 265
KEY_PAGE_UP c_uint :: 266
KEY_PAGE_DOWN c_uint :: 267
KEY_HOME c_uint :: 268
KEY_END c_uint :: 269
KEY_CAPS_LOCK c_uint :: 280
KEY_SCROLL_LOCK c_uint :: 281
KEY_NUM_LOCK c_uint :: 282
KEY_PRINT_SCREEN c_uint :: 283
KEY_PAUSE c_uint :: 284
KEY_F1 c_uint :: 290
KEY_F2 c_uint :: 291
KEY_F3 c_uint :: 292
KEY_F4 c_uint :: 293
KEY_F5 c_uint :: 294
KEY_F6 c_uint :: 295
KEY_F7 c_uint :: 296
KEY_F8 c_uint :: 297
KEY_F9 c_uint :: 298
KEY_F10 c_uint :: 299
KEY_F11 c_uint :: 300
KEY_F12 c_uint :: 301
KEY_LEFT_SHIFT c_uint :: 340
KEY_LEFT_CONTROL c_uint :: 341
KEY_LEFT_ALT c_uint :: 342
KEY_LEFT_SUPER c_uint :: 343
KEY_RIGHT_SHIFT c_uint :: 344
KEY_RIGHT_CONTROL c_uint :: 345
KEY_RIGHT_ALT c_uint :: 346
KEY_RIGHT_SUPER c_uint :: 347
KEY_KB_MENU c_uint :: 348
KEY_KP_0 c_uint :: 320
KEY_KP_1 c_uint :: 321
KEY_KP_2 c_uint :: 322
KEY_KP_3 c_uint :: 323
KEY_KP_4 c_uint :: 324
KEY_KP_5 c_uint :: 325
KEY_KP_6 c_uint :: 326
KEY_KP_7 c_uint :: 327
KEY_KP_8 c_uint :: 328
KEY_KP_9 c_uint :: 329
KEY_KP_DECIMAL c_uint :: 330
KEY_KP_DIVIDE c_uint :: 331
KEY_KP_MULTIPLY c_uint :: 332
KEY_KP_SUBTRACT c_uint :: 333
KEY_KP_ADD c_uint :: 334
KEY_KP_ENTER c_uint :: 335
KEY_KP_EQUAL c_uint :: 336
KEY_BACK c_uint :: 4
KEY_MENU c_uint :: 5
KEY_VOLUME_UP c_uint :: 24
KEY_VOLUME_DOWN c_uint :: 25
MOUSE_BUTTON_LEFT c_uint :: 0
MOUSE_BUTTON_RIGHT c_uint :: 1
MOUSE_BUTTON_MIDDLE c_uint :: 2
MOUSE_BUTTON_SIDE c_uint :: 3
MOUSE_BUTTON_EXTRA c_uint :: 4
MOUSE_BUTTON_FORWARD c_uint :: 5
MOUSE_BUTTON_BACK c_uint :: 6
MOUSE_CURSOR_DEFAULT c_uint :: 0
MOUSE_CURSOR_ARROW c_uint :: 1
MOUSE_CURSOR_IBEAM c_uint :: 2
MOUSE_CURSOR_CROSSHAIR c_uint :: 3
MOUSE_CURSOR_POINTING_HAND c_uint :: 4
MOUSE_CURSOR_RESIZE_EW c_uint :: 5
MOUSE_CURSOR_RESIZE_NS c_uint :: 6
MOUSE_CURSOR_RESIZE_NWSE c_uint :: 7
MOUSE_CURSOR_RESIZE_NESW c_uint :: 8
MOUSE_CURSOR_RESIZE_ALL c_uint :: 9
MOUSE_CURSOR_NOT_ALLOWED c_uint :: 10
GAMEPAD_BUTTON_UNKNOWN c_uint :: 0
GAMEPAD_BUTTON_LEFT_FACE_UP c_uint :: 1
GAMEPAD_BUTTON_LEFT_FACE_RIGHT c_uint :: 2
GAMEPAD_BUTTON_LEFT_FACE_DOWN c_uint :: 3
GAMEPAD_BUTTON_LEFT_FACE_LEFT c_uint :: 4
GAMEPAD_BUTTON_RIGHT_FACE_UP c_uint :: 5
GAMEPAD_BUTTON_RIGHT_FACE_RIGHT c_uint :: 6
GAMEPAD_BUTTON_RIGHT_FACE_DOWN c_uint :: 7
GAMEPAD_BUTTON_RIGHT_FACE_LEFT c_uint :: 8
GAMEPAD_BUTTON_LEFT_TRIGGER_1 c_uint :: 9
GAMEPAD_BUTTON_LEFT_TRIGGER_2 c_uint :: 10
GAMEPAD_BUTTON_RIGHT_TRIGGER_1 c_uint :: 11
GAMEPAD_BUTTON_RIGHT_TRIGGER_2 c_uint :: 12
GAMEPAD_BUTTON_MIDDLE_LEFT c_uint :: 13
GAMEPAD_BUTTON_MIDDLE c_uint :: 14
GAMEPAD_BUTTON_MIDDLE_RIGHT c_uint :: 15
GAMEPAD_BUTTON_LEFT_THUMB c_uint :: 16
GAMEPAD_BUTTON_RIGHT_THUMB c_uint :: 17
GAMEPAD_AXIS_LEFT_X c_uint :: 0
GAMEPAD_AXIS_LEFT_Y c_uint :: 1
GAMEPAD_AXIS_RIGHT_X c_uint :: 2
GAMEPAD_AXIS_RIGHT_Y c_uint :: 3
GAMEPAD_AXIS_LEFT_TRIGGER c_uint :: 4
GAMEPAD_AXIS_RIGHT_TRIGGER c_uint :: 5
MATERIAL_MAP_ALBEDO c_uint :: 0
MATERIAL_MAP_METALNESS c_uint :: 1
MATERIAL_MAP_NORMAL c_uint :: 2
MATERIAL_MAP_ROUGHNESS c_uint :: 3
MATERIAL_MAP_OCCLUSION c_uint :: 4
MATERIAL_MAP_EMISSION c_uint :: 5
MATERIAL_MAP_HEIGHT c_uint :: 6
MATERIAL_MAP_CUBEMAP c_uint :: 7
MATERIAL_MAP_IRRADIANCE c_uint :: 8
MATERIAL_MAP_PREFILTER c_uint :: 9
MATERIAL_MAP_BRDF c_uint :: 10
SHADER_LOC_VERTEX_POSITION c_uint :: 0
SHADER_LOC_VERTEX_TEXCOORD01 c_uint :: 1
SHADER_LOC_VERTEX_TEXCOORD02 c_uint :: 2
SHADER_LOC_VERTEX_NORMAL c_uint :: 3
SHADER_LOC_VERTEX_TANGENT c_uint :: 4
SHADER_LOC_VERTEX_COLOR c_uint :: 5
SHADER_LOC_MATRIX_MVP c_uint :: 6
SHADER_LOC_MATRIX_VIEW c_uint :: 7
SHADER_LOC_MATRIX_PROJECTION c_uint :: 8
SHADER_LOC_MATRIX_MODEL c_uint :: 9
SHADER_LOC_MATRIX_NORMAL c_uint :: 10
SHADER_LOC_VECTOR_VIEW c_uint :: 11
SHADER_LOC_COLOR_DIFFUSE c_uint :: 12
SHADER_LOC_COLOR_SPECULAR c_uint :: 13
SHADER_LOC_COLOR_AMBIENT c_uint :: 14
SHADER_LOC_MAP_ALBEDO c_uint :: 15
SHADER_LOC_MAP_METALNESS c_uint :: 16
SHADER_LOC_MAP_NORMAL c_uint :: 17
SHADER_LOC_MAP_ROUGHNESS c_uint :: 18
SHADER_LOC_MAP_OCCLUSION c_uint :: 19
SHADER_LOC_MAP_EMISSION c_uint :: 20
SHADER_LOC_MAP_HEIGHT c_uint :: 21
SHADER_LOC_MAP_CUBEMAP c_uint :: 22
SHADER_LOC_MAP_IRRADIANCE c_uint :: 23
SHADER_LOC_MAP_PREFILTER c_uint :: 24
SHADER_LOC_MAP_BRDF c_uint :: 25
SHADER_LOC_VERTEX_BONEIDS c_uint :: 26
SHADER_LOC_VERTEX_BONEWEIGHTS c_uint :: 27
SHADER_LOC_BONE_MATRICES c_uint :: 28
SHADER_UNIFORM_FLOAT c_uint :: 0
SHADER_UNIFORM_VEC2 c_uint :: 1
SHADER_UNIFORM_VEC3 c_uint :: 2
SHADER_UNIFORM_VEC4 c_uint :: 3
SHADER_UNIFORM_INT c_uint :: 4
SHADER_UNIFORM_IVEC2 c_uint :: 5
SHADER_UNIFORM_IVEC3 c_uint :: 6
SHADER_UNIFORM_IVEC4 c_uint :: 7
SHADER_UNIFORM_SAMPLER2D c_uint :: 8
SHADER_ATTRIB_FLOAT c_uint :: 0
SHADER_ATTRIB_VEC2 c_uint :: 1
SHADER_ATTRIB_VEC3 c_uint :: 2
SHADER_ATTRIB_VEC4 c_uint :: 3
PIXELFORMAT_UNCOMPRESSED_GRAYSCALE c_uint :: 1
PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA c_uint :: 2
PIXELFORMAT_UNCOMPRESSED_R5G6B5 c_uint :: 3
PIXELFORMAT_UNCOMPRESSED_R8G8B8 c_uint :: 4
PIXELFORMAT_UNCOMPRESSED_R5G5B5A1 c_uint :: 5
PIXELFORMAT_UNCOMPRESSED_R4G4B4A4 c_uint :: 6
PIXELFORMAT_UNCOMPRESSED_R8G8B8A8 c_uint :: 7
PIXELFORMAT_UNCOMPRESSED_R32 c_uint :: 8
PIXELFORMAT_UNCOMPRESSED_R32G32B32 c_uint :: 9
PIXELFORMAT_UNCOMPRESSED_R32G32B32A32 c_uint :: 10
PIXELFORMAT_UNCOMPRESSED_R16 c_uint :: 11
PIXELFORMAT_UNCOMPRESSED_R16G16B16 c_uint :: 12
PIXELFORMAT_UNCOMPRESSED_R16G16B16A16 c_uint :: 13
PIXELFORMAT_COMPRESSED_DXT1_RGB c_uint :: 14
PIXELFORMAT_COMPRESSED_DXT1_RGBA c_uint :: 15
PIXELFORMAT_COMPRESSED_DXT3_RGBA c_uint :: 16
PIXELFORMAT_COMPRESSED_DXT5_RGBA c_uint :: 17
PIXELFORMAT_COMPRESSED_ETC1_RGB c_uint :: 18
PIXELFORMAT_COMPRESSED_ETC2_RGB c_uint :: 19
PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA c_uint :: 20
PIXELFORMAT_COMPRESSED_PVRT_RGB c_uint :: 21
PIXELFORMAT_COMPRESSED_PVRT_RGBA c_uint :: 22
PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA c_uint :: 23
PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA c_uint :: 24
TEXTURE_FILTER_POINT c_uint :: 0
TEXTURE_FILTER_BILINEAR c_uint :: 1
TEXTURE_FILTER_TRILINEAR c_uint :: 2
TEXTURE_FILTER_ANISOTROPIC_4X c_uint :: 3
TEXTURE_FILTER_ANISOTROPIC_8X c_uint :: 4
TEXTURE_FILTER_ANISOTROPIC_16X c_uint :: 5
TEXTURE_WRAP_REPEAT c_uint :: 0
TEXTURE_WRAP_CLAMP c_uint :: 1
TEXTURE_WRAP_MIRROR_REPEAT c_uint :: 2
TEXTURE_WRAP_MIRROR_CLAMP c_uint :: 3
CUBEMAP_LAYOUT_AUTO_DETECT c_uint :: 0
CUBEMAP_LAYOUT_LINE_VERTICAL c_uint :: 1
CUBEMAP_LAYOUT_LINE_HORIZONTAL c_uint :: 2
CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR c_uint :: 3
CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE c_uint :: 4
FONT_DEFAULT c_uint :: 0
FONT_BITMAP c_uint :: 1
FONT_SDF c_uint :: 2
BLEND_ALPHA c_uint :: 0
BLEND_ADDITIVE c_uint :: 1
BLEND_MULTIPLIED c_uint :: 2
BLEND_ADD_COLORS c_uint :: 3
BLEND_SUBTRACT_COLORS c_uint :: 4
BLEND_ALPHA_PREMULTIPLY c_uint :: 5
BLEND_CUSTOM c_uint :: 6
BLEND_CUSTOM_SEPARATE c_uint :: 7
GESTURE_NONE c_uint :: 0
GESTURE_TAP c_uint :: 1
GESTURE_DOUBLETAP c_uint :: 2
GESTURE_HOLD c_uint :: 4
GESTURE_DRAG c_uint :: 8
GESTURE_SWIPE_RIGHT c_uint :: 16
GESTURE_SWIPE_LEFT c_uint :: 32
GESTURE_SWIPE_UP c_uint :: 64
GESTURE_SWIPE_DOWN c_uint :: 128
GESTURE_PINCH_IN c_uint :: 256
GESTURE_PINCH_OUT c_uint :: 512
CAMERA_CUSTOM c_uint :: 0
CAMERA_FREE c_uint :: 1
CAMERA_ORBITAL c_uint :: 2
CAMERA_FIRST_PERSON c_uint :: 3
CAMERA_THIRD_PERSON c_uint :: 4
CAMERA_PERSPECTIVE c_uint :: 0
CAMERA_ORTHOGRAPHIC c_uint :: 1
NPATCH_NINE_PATCH c_uint :: 0
NPATCH_THREE_PATCH_VERTICAL c_uint :: 1
NPATCH_THREE_PATCH_HORIZONTAL c_uint :: 2
InitWindow c_func(width c_int, height c_int, title ?*c_char) void
CloseWindow c_func() void
WindowShouldClose c_func() bool
IsWindowReady c_func() bool
IsWindowFullscreen c_func() bool
IsWindowHidden c_func() bool
IsWindowMinimized c_func() bool
IsWindowMaximized c_func() bool
IsWindowFocused c_func() bool
IsWindowResized c_func() bool
IsWindowState c_func(flag c_uint) bool
SetWindowState c_func(flags c_uint) void
ClearWindowState c_func(flags c_uint) void
ToggleFullscreen c_func() void
ToggleBorderlessWindowed c_func() void
MaximizeWindow c_func() void
MinimizeWindow c_func() void
RestoreWindow c_func() void
SetWindowIcon c_func(image Image) void
SetWindowIcons c_func(images ?*mut Image, count c_int) void
SetWindowTitle c_func(title ?*c_char) void
SetWindowPosition c_func(x c_int, y c_int) void
SetWindowMonitor c_func(monitor c_int) void
SetWindowMinSize c_func(width c_int, height c_int) void
SetWindowMaxSize c_func(width c_int, height c_int) void
SetWindowSize c_func(width c_int, height c_int) void
SetWindowOpacity c_func(opacity c_float) void
SetWindowFocused c_func() void
GetWindowHandle c_func() ?*mut void
GetScreenWidth c_func() c_int
GetScreenHeight c_func() c_int
GetRenderWidth c_func() c_int
GetRenderHeight c_func() c_int
GetMonitorCount c_func() c_int
GetCurrentMonitor c_func() c_int
GetMonitorPosition c_func(monitor c_int) Vector2
GetMonitorWidth c_func(monitor c_int) c_int
GetMonitorHeight c_func(monitor c_int) c_int
GetMonitorPhysicalWidth c_func(monitor c_int) c_int
GetMonitorPhysicalHeight c_func(monitor c_int) c_int
GetMonitorRefreshRate c_func(monitor c_int) c_int
GetWindowPosition c_func() Vector2
GetWindowScaleDPI c_func() Vector2
GetMonitorName c_func(monitor c_int) ?*c_char
SetClipboardText c_func(text ?*c_char) void
GetClipboardText c_func() ?*c_char
GetClipboardImage c_func() Image
EnableEventWaiting c_func() void
DisableEventWaiting c_func() void
ShowCursor c_func() void
HideCursor c_func() void
IsCursorHidden c_func() bool
EnableCursor c_func() void
DisableCursor c_func() void
IsCursorOnScreen c_func() bool
ClearBackground c_func(color Color) void
BeginDrawing c_func() void
EndDrawing c_func() void
BeginMode2D c_func(camera Camera2D) void
EndMode2D c_func() void
BeginMode3D c_func(camera Camera3D) void
EndMode3D c_func() void
BeginTextureMode c_func(target RenderTexture) void
EndTextureMode c_func() void
BeginShaderMode c_func(shader Shader) void
EndShaderMode c_func() void
BeginBlendMode c_func(mode c_int) void
EndBlendMode c_func() void
BeginScissorMode c_func(x c_int, y c_int, width c_int, height c_int) void
EndScissorMode c_func() void
BeginVrStereoMode c_func(config VrStereoConfig) void
EndVrStereoMode c_func() void
LoadVrStereoConfig c_func(device VrDeviceInfo) VrStereoConfig
UnloadVrStereoConfig c_func(config VrStereoConfig) void
LoadShader c_func(vsFileName ?*c_char, fsFileName ?*c_char) Shader
LoadShaderFromMemory c_func(vsCode ?*c_char, fsCode ?*c_char) Shader
IsShaderValid c_func(shader Shader) bool
GetShaderLocation c_func(shader Shader, uniformName ?*c_char) c_int
GetShaderLocationAttrib c_func(shader Shader, attribName ?*c_char) c_int
SetShaderValue c_func(shader Shader, locIndex c_int, value ?*void, uniformType c_int) void
SetShaderValueV c_func(shader Shader, locIndex c_int, value ?*void, uniformType c_int, count c_int) void
SetShaderValueMatrix c_func(shader Shader, locIndex c_int, mat Matrix) void
SetShaderValueTexture c_func(shader Shader, locIndex c_int, texture Texture) void
UnloadShader c_func(shader Shader) void
GetScreenToWorldRay c_func(position Vector2, camera Camera3D) Ray
GetScreenToWorldRayEx c_func(position Vector2, camera Camera3D, width c_int, height c_int) Ray
GetWorldToScreen c_func(position Vector3, camera Camera3D) Vector2
GetWorldToScreenEx c_func(position Vector3, camera Camera3D, width c_int, height c_int) Vector2
GetWorldToScreen2D c_func(position Vector2, camera Camera2D) Vector2
GetScreenToWorld2D c_func(position Vector2, camera Camera2D) Vector2
GetCameraMatrix c_func(camera Camera3D) Matrix
GetCameraMatrix2D c_func(camera Camera2D) Matrix
SetTargetFPS c_func(fps c_int) void
GetFrameTime c_func() c_float
GetTime c_func() c_double
GetFPS c_func() c_int
SwapScreenBuffer c_func() void
PollInputEvents c_func() void
WaitTime c_func(seconds c_double) void
SetRandomSeed c_func(seed c_uint) void
GetRandomValue c_func(min c_int, max c_int) c_int
LoadRandomSequence c_func(count c_uint, min c_int, max c_int) ?*mut c_int
UnloadRandomSequence c_func(sequence ?*mut c_int) void
TakeScreenshot c_func(fileName ?*c_char) void
SetConfigFlags c_func(flags c_uint) void
OpenURL c_func(url ?*c_char) void
TraceLog c_func(logLevel c_int, text ?*c_char, ...) void
SetTraceLogLevel c_func(logLevel c_int) void
MemAlloc c_func(size c_uint) ?*mut void
MemRealloc c_func(ptr ?*mut void, size c_uint) ?*mut void
MemFree c_func(ptr ?*mut void) void
SetTraceLogCallback c_func(callback ?*c_func(_ c_int, _ ?*c_char, _ ?*mut c_char) void) void
SetLoadFileDataCallback c_func(callback ?*c_func(_ ?*c_char, _ ?*mut c_int) ?*mut c_uchar) void
SetSaveFileDataCallback c_func(callback ?*c_func(_ ?*c_char, _ ?*mut void, _ c_int) bool) void
SetLoadFileTextCallback c_func(callback ?*c_func(_ ?*c_char) ?*mut c_char) void
SetSaveFileTextCallback c_func(callback ?*c_func(_ ?*c_char, _ ?*mut c_char) bool) void
LoadFileData c_func(fileName ?*c_char, dataSize ?*mut c_int) ?*mut c_uchar
UnloadFileData c_func(data ?*mut c_uchar) void
SaveFileData c_func(fileName ?*c_char, data ?*mut void, dataSize c_int) bool
ExportDataAsCode c_func(data ?*c_uchar, dataSize c_int, fileName ?*c_char) bool
LoadFileText c_func(fileName ?*c_char) ?*mut c_char
UnloadFileText c_func(text ?*mut c_char) void
SaveFileText c_func(fileName ?*c_char, text ?*mut c_char) bool
FileExists c_func(fileName ?*c_char) bool
DirectoryExists c_func(dirPath ?*c_char) bool
IsFileExtension c_func(fileName ?*c_char, ext ?*c_char) bool
GetFileLength c_func(fileName ?*c_char) c_int
GetFileExtension c_func(fileName ?*c_char) ?*c_char
GetFileName c_func(filePath ?*c_char) ?*c_char
GetFileNameWithoutExt c_func(filePath ?*c_char) ?*c_char
GetDirectoryPath c_func(filePath ?*c_char) ?*c_char
GetPrevDirectoryPath c_func(dirPath ?*c_char) ?*c_char
GetWorkingDirectory c_func() ?*c_char
GetApplicationDirectory c_func() ?*c_char
MakeDirectory c_func(dirPath ?*c_char) c_int
ChangeDirectory c_func(dir ?*c_char) bool
IsPathFile c_func(path ?*c_char) bool
IsFileNameValid c_func(fileName ?*c_char) bool
LoadDirectoryFiles c_func(dirPath ?*c_char) FilePathList
LoadDirectoryFilesEx c_func(basePath ?*c_char, filter ?*c_char, scanSubdirs bool) FilePathList
UnloadDirectoryFiles c_func(files FilePathList) void
IsFileDropped c_func() bool
LoadDroppedFiles c_func() FilePathList
UnloadDroppedFiles c_func(files FilePathList) void
GetFileModTime c_func(fileName ?*c_char) c_long
CompressData c_func(data ?*c_uchar, dataSize c_int, compDataSize ?*mut c_int) ?*mut c_uchar
DecompressData c_func(compData ?*c_uchar, compDataSize c_int, dataSize ?*mut c_int) ?*mut c_uchar
EncodeDataBase64 c_func(data ?*c_uchar, dataSize c_int, outputSize ?*mut c_int) ?*mut c_char
DecodeDataBase64 c_func(data ?*c_uchar, outputSize ?*mut c_int) ?*mut c_uchar
ComputeCRC32 c_func(data ?*mut c_uchar, dataSize c_int) c_uint
ComputeMD5 c_func(data ?*mut c_uchar, dataSize c_int) ?*mut c_uint
ComputeSHA1 c_func(data ?*mut c_uchar, dataSize c_int) ?*mut c_uint
LoadAutomationEventList c_func(fileName ?*c_char) AutomationEventList
UnloadAutomationEventList c_func(list AutomationEventList) void
ExportAutomationEventList c_func(list AutomationEventList, fileName ?*c_char) bool
SetAutomationEventList c_func(list ?*mut AutomationEventList) void
SetAutomationEventBaseFrame c_func(frame c_int) void
StartAutomationEventRecording c_func() void
StopAutomationEventRecording c_func() void
PlayAutomationEvent c_func(event AutomationEvent) void
IsKeyPressed c_func(key c_int) bool
IsKeyPressedRepeat c_func(key c_int) bool
IsKeyDown c_func(key c_int) bool
IsKeyReleased c_func(key c_int) bool
IsKeyUp c_func(key c_int) bool
GetKeyPressed c_func() c_int
GetCharPressed c_func() c_int
SetExitKey c_func(key c_int) void
IsGamepadAvailable c_func(gamepad c_int) bool
GetGamepadName c_func(gamepad c_int) ?*c_char
IsGamepadButtonPressed c_func(gamepad c_int, button c_int) bool
IsGamepadButtonDown c_func(gamepad c_int, button c_int) bool
IsGamepadButtonReleased c_func(gamepad c_int, button c_int) bool
IsGamepadButtonUp c_func(gamepad c_int, button c_int) bool
GetGamepadButtonPressed c_func() c_int
GetGamepadAxisCount c_func(gamepad c_int) c_int
GetGamepadAxisMovement c_func(gamepad c_int, axis c_int) c_float
SetGamepadMappings c_func(mappings ?*c_char) c_int
SetGamepadVibration c_func(gamepad c_int, leftMotor c_float, rightMotor c_float, duration c_float) void
IsMouseButtonPressed c_func(button c_int) bool
IsMouseButtonDown c_func(button c_int) bool
IsMouseButtonReleased c_func(button c_int) bool
IsMouseButtonUp c_func(button c_int) bool
GetMouseX c_func() c_int
GetMouseY c_func() c_int
GetMousePosition c_func() Vector2
GetMouseDelta c_func() Vector2
SetMousePosition c_func(x c_int, y c_int) void
SetMouseOffset c_func(offsetX c_int, offsetY c_int) void
SetMouseScale c_func(scaleX c_float, scaleY c_float) void
GetMouseWheelMove c_func() c_float
GetMouseWheelMoveV c_func() Vector2
SetMouseCursor c_func(cursor c_int) void
GetTouchX c_func() c_int
GetTouchY c_func() c_int
GetTouchPosition c_func(index c_int) Vector2
GetTouchPointId c_func(index c_int) c_int
GetTouchPointCount c_func() c_int
SetGesturesEnabled c_func(flags c_uint) void
IsGestureDetected c_func(gesture c_uint) bool
GetGestureDetected c_func() c_int
GetGestureHoldDuration c_func() c_float
GetGestureDragVector c_func() Vector2
GetGestureDragAngle c_func() c_float
GetGesturePinchVector c_func() Vector2
GetGesturePinchAngle c_func() c_float
UpdateCamera c_func(camera ?*mut Camera3D, mode c_int) void
UpdateCameraPro c_func(camera ?*mut Camera3D, movement Vector3, rotation Vector3, zoom c_float) void
SetShapesTexture c_func(texture Texture, source Rectangle) void
GetShapesTexture c_func() Texture
GetShapesTextureRectangle c_func() Rectangle
DrawPixel c_func(posX c_int, posY c_int, color Color) void
DrawPixelV c_func(position Vector2, color Color) void
DrawLine c_func(startPosX c_int, startPosY c_int, endPosX c_int, endPosY c_int, color Color) void
DrawLineV c_func(startPos Vector2, endPos Vector2, color Color) void
DrawLineEx c_func(startPos Vector2, endPos Vector2, thick c_float, color Color) void
DrawLineStrip c_func(points ?*Vector2, pointCount c_int, color Color) void
DrawLineBezier c_func(startPos Vector2, endPos Vector2, thick c_float, color Color) void
DrawCircle c_func(centerX c_int, centerY c_int, radius c_float, color Color) void
DrawCircleSector c_func(center Vector2, radius c_float, startAngle c_float, endAngle c_float, segments c_int, color Color) void
DrawCircleSectorLines c_func(center Vector2, radius c_float, startAngle c_float, endAngle c_float, segments c_int, color Color) void
DrawCircleGradient c_func(centerX c_int, centerY c_int, radius c_float, inner Color, outer Color) void
DrawCircleV c_func(center Vector2, radius c_float, color Color) void
DrawCircleLines c_func(centerX c_int, centerY c_int, radius c_float, color Color) void
DrawCircleLinesV c_func(center Vector2, radius c_float, color Color) void
DrawEllipse c_func(centerX c_int, centerY c_int, radiusH c_float, radiusV c_float, color Color) void
DrawEllipseLines c_func(centerX c_int, centerY c_int, radiusH c_float, radiusV c_float, color Color) void
DrawRing c_func(center Vector2, innerRadius c_float, outerRadius c_float, startAngle c_float, endAngle c_float, segments c_int, color Color) void
DrawRingLines c_func(center Vector2, innerRadius c_float, outerRadius c_float, startAngle c_float, endAngle c_float, segments c_int, color Color) void
DrawRectangle c_func(posX c_int, posY c_int, width c_int, height c_int, color Color) void
DrawRectangleV c_func(position Vector2, size Vector2, color Color) void
DrawRectangleRec c_func(rec Rectangle, color Color) void
DrawRectanglePro c_func(rec Rectangle, origin Vector2, rotation c_float, color Color) void
DrawRectangleGradientV c_func(posX c_int, posY c_int, width c_int, height c_int, top Color, bottom Color) void
DrawRectangleGradientH c_func(posX c_int, posY c_int, width c_int, height c_int, left Color, right Color) void
DrawRectangleGradientEx c_func(rec Rectangle, topLeft Color, bottomLeft Color, topRight Color, bottomRight Color) void
DrawRectangleLines c_func(posX c_int, posY c_int, width c_int, height c_int, color Color) void
DrawRectangleLinesEx c_func(rec Rectangle, lineThick c_float, color Color) void
DrawRectangleRounded c_func(rec Rectangle, roundness c_float, segments c_int, color Color) void
DrawRectangleRoundedLines c_func(rec Rectangle, roundness c_float, segments c_int, color Color) void
DrawRectangleRoundedLinesEx c_func(rec Rectangle, roundness c_float, segments c_int, lineThick c_float, color Color) void
DrawTriangle c_func(v1 Vector2, v2 Vector2, v3 Vector2, color Color) void
DrawTriangleLines c_func(v1 Vector2, v2 Vector2, v3 Vector2, color Color) void
DrawTriangleFan c_func(points ?*Vector2, pointCount c_int, color Color) void
DrawTriangleStrip c_func(points ?*Vector2, pointCount c_int, color Color) void
DrawPoly c_func(center Vector2, sides c_int, radius c_float, rotation c_float, color Color) void
DrawPolyLines c_func(center Vector2, sides c_int, radius c_float, rotation c_float, color Color) void
DrawPolyLinesEx c_func(center Vector2, sides c_int, radius c_float, rotation c_float, lineThick c_float, color Color) void
DrawSplineLinear c_func(points ?*Vector2, pointCount c_int, thick c_float, color Color) void
DrawSplineBasis c_func(points ?*Vector2, pointCount c_int, thick c_float, color Color) void
DrawSplineCatmullRom c_func(points ?*Vector2, pointCount c_int, thick c_float, color Color) void
DrawSplineBezierQuadratic c_func(points ?*Vector2, pointCount c_int, thick c_float, color Color) void
DrawSplineBezierCubic c_func(points ?*Vector2, pointCount c_int, thick c_float, color Color) void
DrawSplineSegmentLinear c_func(p1 Vector2, p2 Vector2, thick c_float, color Color) void
DrawSplineSegmentBasis c_func(p1 Vector2, p2 Vector2, p3 Vector2, p4 Vector2, thick c_float, color Color) void
DrawSplineSegmentCatmullRom c_func(p1 Vector2, p2 Vector2, p3 Vector2, p4 Vector2, thick c_float, color Color) void
DrawSplineSegmentBezierQuadratic c_func(p1 Vector2, c2 Vector2, p3 Vector2, thick c_float, color Color) void
DrawSplineSegmentBezierCubic c_func(p1 Vector2, c2 Vector2, c3 Vector2, p4 Vector2, thick c_float, color Color) void
GetSplinePointLinear c_func(startPos Vector2, endPos Vector2, t c_float) Vector2
GetSplinePointBasis c_func(p1 Vector2, p2 Vector2, p3 Vector2, p4 Vector2, t c_float) Vector2
GetSplinePointCatmullRom c_func(p1 Vector2, p2 Vector2, p3 Vector2, p4 Vector2, t c_float) Vector2
GetSplinePointBezierQuad c_func(p1 Vector2, c2 Vector2, p3 Vector2, t c_float) Vector2
GetSplinePointBezierCubic c_func(p1 Vector2, c2 Vector2, c3 Vector2, p4 Vector2, t c_float) Vector2
CheckCollisionRecs c_func(rec1 Rectangle, rec2 Rectangle) bool
CheckCollisionCircles c_func(center1 Vector2, radius1 c_float, center2 Vector2, radius2 c_float) bool
CheckCollisionCircleRec c_func(center Vector2, radius c_float, rec Rectangle) bool
CheckCollisionCircleLine c_func(center Vector2, radius c_float, p1 Vector2, p2 Vector2) bool
CheckCollisionPointRec c_func(point Vector2, rec Rectangle) bool
CheckCollisionPointCircle c_func(point Vector2, center Vector2, radius c_float) bool
CheckCollisionPointTriangle c_func(point Vector2, p1 Vector2, p2 Vector2, p3 Vector2) bool
CheckCollisionPointLine c_func(point Vector2, p1 Vector2, p2 Vector2, threshold c_int) bool
CheckCollisionPointPoly c_func(point Vector2, points ?*Vector2, pointCount c_int) bool
CheckCollisionLines c_func(startPos1 Vector2, endPos1 Vector2, startPos2 Vector2, endPos2 Vector2, collisionPoint ?*mut Vector2) bool
GetCollisionRec c_func(rec1 Rectangle, rec2 Rectangle) Rectangle
LoadImage c_func(fileName ?*c_char) Image
LoadImageRaw c_func(fileName ?*c_char, width c_int, height c_int, format c_int, headerSize c_int) Image
LoadImageAnim c_func(fileName ?*c_char, frames ?*mut c_int) Image
LoadImageAnimFromMemory c_func(fileType ?*c_char, fileData ?*c_uchar, dataSize c_int, frames ?*mut c_int) Image
LoadImageFromMemory c_func(fileType ?*c_char, fileData ?*c_uchar, dataSize c_int) Image
LoadImageFromTexture c_func(texture Texture) Image
LoadImageFromScreen c_func() Image
IsImageValid c_func(image Image) bool
UnloadImage c_func(image Image) void
ExportImage c_func(image Image, fileName ?*c_char) bool
ExportImageToMemory c_func(image Image, fileType ?*c_char, fileSize ?*mut c_int) ?*mut c_uchar
ExportImageAsCode c_func(image Image, fileName ?*c_char) bool
GenImageColor c_func(width c_int, height c_int, color Color) Image
GenImageGradientLinear c_func(width c_int, height c_int, direction c_int, start Color, end Color) Image
GenImageGradientRadial c_func(width c_int, height c_int, density c_float, inner Color, outer Color) Image
GenImageGradientSquare c_func(width c_int, height c_int, density c_float, inner Color, outer Color) Image
GenImageChecked c_func(width c_int, height c_int, checksX c_int, checksY c_int, col1 Color, col2 Color) Image
GenImageWhiteNoise c_func(width c_int, height c_int, factor c_float) Image
GenImagePerlinNoise c_func(width c_int, height c_int, offsetX c_int, offsetY c_int, scale c_float) Image
GenImageCellular c_func(width c_int, height c_int, tileSize c_int) Image
GenImageText c_func(width c_int, height c_int, text ?*c_char) Image
ImageCopy c_func(image Image) Image
ImageFromImage c_func(image Image, rec Rectangle) Image
ImageFromChannel c_func(image Image, selectedChannel c_int) Image
ImageText c_func(text ?*c_char, fontSize c_int, color Color) Image
ImageTextEx c_func(font Font, text ?*c_char, fontSize c_float, spacing c_float, tint Color) Image
ImageFormat c_func(image ?*mut Image, newFormat c_int) void
ImageToPOT c_func(image ?*mut Image, fill Color) void
ImageCrop c_func(image ?*mut Image, crop Rectangle) void
ImageAlphaCrop c_func(image ?*mut Image, threshold c_float) void
ImageAlphaClear c_func(image ?*mut Image, color Color, threshold c_float) void
ImageAlphaMask c_func(image ?*mut Image, alphaMask Image) void
ImageAlphaPremultiply c_func(image ?*mut Image) void
ImageBlurGaussian c_func(image ?*mut Image, blurSize c_int) void
ImageKernelConvolution c_func(image ?*mut Image, kernel ?*c_float, kernelSize c_int) void
ImageResize c_func(image ?*mut Image, newWidth c_int, newHeight c_int) void
ImageResizeNN c_func(image ?*mut Image, newWidth c_int, newHeight c_int) void
ImageResizeCanvas c_func(image ?*mut Image, newWidth c_int, newHeight c_int, offsetX c_int, offsetY c_int, fill Color) void
ImageMipmaps c_func(image ?*mut Image) void
ImageDither c_func(image ?*mut Image, rBpp c_int, gBpp c_int, bBpp c_int, aBpp c_int) void
ImageFlipVertical c_func(image ?*mut Image) void
ImageFlipHorizontal c_func(image ?*mut Image) void
ImageRotate c_func(image ?*mut Image, degrees c_int) void
ImageRotateCW c_func(image ?*mut Image) void
ImageRotateCCW c_func(image ?*mut Image) void
ImageColorTint c_func(image ?*mut Image, color Color) void
ImageColorInvert c_func(image ?*mut Image) void
ImageColorGrayscale c_func(image ?*mut Image) void
ImageColorContrast c_func(image ?*mut Image, contrast c_float) void
ImageColorBrightness c_func(image ?*mut Image, brightness c_int) void
ImageColorReplace c_func(image ?*mut Image, color Color, replace Color) void
LoadImageColors c_func(image Image) ?*mut Color
LoadImagePalette c_func(image Image, maxPaletteSize c_int, colorCount ?*mut c_int) ?*mut Color
UnloadImageColors c_func(colors ?*mut Color) void
UnloadImagePalette c_func(colors ?*mut Color) void
GetImageAlphaBorder c_func(image Image, threshold c_float) Rectangle
GetImageColor c_func(image Image, x c_int, y c_int) Color
ImageClearBackground c_func(dst ?*mut Image, color Color) void
ImageDrawPixel c_func(dst ?*mut Image, posX c_int, posY c_int, color Color) void
ImageDrawPixelV c_func(dst ?*mut Image, position Vector2, color Color) void
ImageDrawLine c_func(dst ?*mut Image, startPosX c_int, startPosY c_int, endPosX c_int, endPosY c_int, color Color) void
ImageDrawLineV c_func(dst ?*mut Image, start Vector2, end Vector2, color Color) void
ImageDrawLineEx c_func(dst ?*mut Image, start Vector2, end Vector2, thick c_int, color Color) void
ImageDrawCircle c_func(dst ?*mut Image, centerX c_int, centerY c_int, radius c_int, color Color) void
ImageDrawCircleV c_func(dst ?*mut Image, center Vector2, radius c_int, color Color) void
ImageDrawCircleLines c_func(dst ?*mut Image, centerX c_int, centerY c_int, radius c_int, color Color) void
ImageDrawCircleLinesV c_func(dst ?*mut Image, center Vector2, radius c_int, color Color) void
ImageDrawRectangle c_func(dst ?*mut Image, posX c_int, posY c_int, width c_int, height c_int, color Color) void
ImageDrawRectangleV c_func(dst ?*mut Image, position Vector2, size Vector2, color Color) void
ImageDrawRectangleRec c_func(dst ?*mut Image, rec Rectangle, color Color) void
ImageDrawRectangleLines c_func(dst ?*mut Image, rec Rectangle, thick c_int, color Color) void
ImageDrawTriangle c_func(dst ?*mut Image, v1 Vector2, v2 Vector2, v3 Vector2, color Color) void
ImageDrawTriangleEx c_func(dst ?*mut Image, v1 Vector2, v2 Vector2, v3 Vector2, c1 Color, c2 Color, c3 Color) void
ImageDrawTriangleLines c_func(dst ?*mut Image, v1 Vector2, v2 Vector2, v3 Vector2, color Color) void
ImageDrawTriangleFan c_func(dst ?*mut Image, points ?*mut Vector2, pointCount c_int, color Color) void
ImageDrawTriangleStrip c_func(dst ?*mut Image, points ?*mut Vector2, pointCount c_int, color Color) void
ImageDraw c_func(dst ?*mut Image, src Image, srcRec Rectangle, dstRec Rectangle, tint Color) void
ImageDrawText c_func(dst ?*mut Image, text ?*c_char, posX c_int, posY c_int, fontSize c_int, color Color) void
ImageDrawTextEx c_func(dst ?*mut Image, font Font, text ?*c_char, position Vector2, fontSize c_float, spacing c_float, tint Color) void
LoadTexture c_func(fileName ?*c_char) Texture
LoadTextureFromImage c_func(image Image) Texture
LoadTextureCubemap c_func(image Image, layout c_int) Texture
LoadRenderTexture c_func(width c_int, height c_int) RenderTexture
IsTextureValid c_func(texture Texture) bool
UnloadTexture c_func(texture Texture) void
IsRenderTextureValid c_func(target RenderTexture) bool
UnloadRenderTexture c_func(target RenderTexture) void
UpdateTexture c_func(texture Texture, pixels ?*void) void
UpdateTextureRec c_func(texture Texture, rec Rectangle, pixels ?*void) void
GenTextureMipmaps c_func(texture ?*mut Texture) void
SetTextureFilter c_func(texture Texture, filter c_int) void
SetTextureWrap c_func(texture Texture, wrap c_int) void
DrawTexture c_func(texture Texture, posX c_int, posY c_int, tint Color) void
DrawTextureV c_func(texture Texture, position Vector2, tint Color) void
DrawTextureEx c_func(texture Texture, position Vector2, rotation c_float, scale c_float, tint Color) void
DrawTextureRec c_func(texture Texture, source Rectangle, position Vector2, tint Color) void
DrawTexturePro c_func(texture Texture, source Rectangle, dest Rectangle, origin Vector2, rotation c_float, tint Color) void
DrawTextureNPatch c_func(texture Texture, nPatchInfo NPatchInfo, dest Rectangle, origin Vector2, rotation c_float, tint Color) void
ColorIsEqual c_func(col1 Color, col2 Color) bool
Fade c_func(color Color, alpha c_float) Color
ColorToInt c_func(color Color) c_int
ColorNormalize c_func(color Color) Vector4
ColorFromNormalized c_func(normalized Vector4) Color
ColorToHSV c_func(color Color) Vector3
ColorFromHSV c_func(hue c_float, saturation c_float, value c_float) Color
ColorTint c_func(color Color, tint Color) Color
ColorBrightness c_func(color Color, factor c_float) Color
ColorContrast c_func(color Color, contrast c_float) Color
ColorAlpha c_func(color Color, alpha c_float) Color
ColorAlphaBlend c_func(dst Color, src Color, tint Color) Color
ColorLerp c_func(color1 Color, color2 Color, factor c_float) Color
GetColor c_func(hexValue c_uint) Color
GetPixelColor c_func(srcPtr ?*mut void, format c_int) Color
SetPixelColor c_func(dstPtr ?*mut void, color Color, format c_int) void
GetPixelDataSize c_func(width c_int, height c_int, format c_int) c_int
GetFontDefault c_func() Font
LoadFont c_func(fileName ?*c_char) Font
LoadFontEx c_func(fileName ?*c_char, fontSize c_int, codepoints ?*mut c_int, codepointCount c_int) Font
LoadFontFromImage c_func(image Image, key Color, firstChar c_int) Font
LoadFontFromMemory c_func(fileType ?*c_char, fileData ?*c_uchar, dataSize c_int, fontSize c_int, codepoints ?*mut c_int, codepointCount c_int) Font
IsFontValid c_func(font Font) bool
LoadFontData c_func(fileData ?*c_uchar, dataSize c_int, fontSize c_int, codepoints ?*mut c_int, codepointCount c_int, type c_int) ?*mut GlyphInfo
GenImageFontAtlas c_func(glyphs ?*GlyphInfo, glyphRecs ?*mut ?*mut Rectangle, glyphCount c_int, fontSize c_int, padding c_int, packMethod c_int) Image
UnloadFontData c_func(glyphs ?*mut GlyphInfo, glyphCount c_int) void
UnloadFont c_func(font Font) void
ExportFontAsCode c_func(font Font, fileName ?*c_char) bool
DrawFPS c_func(posX c_int, posY c_int) void
DrawText c_func(text ?*c_char, posX c_int, posY c_int, fontSize c_int, color Color) void
DrawTextEx c_func(font Font, text ?*c_char, position Vector2, fontSize c_float, spacing c_float, tint Color) void
DrawTextPro c_func(font Font, text ?*c_char, position Vector2, origin Vector2, rotation c_float, fontSize c_float, spacing c_float, tint Color) void
DrawTextCodepoint c_func(font Font, codepoint c_int, position Vector2, fontSize c_float, tint Color) void
DrawTextCodepoints c_func(font Font, codepoints ?*c_int, codepointCount c_int, position Vector2, fontSize c_float, spacing c_float, tint Color) void
SetTextLineSpacing c_func(spacing c_int) void
MeasureText c_func(text ?*c_char, fontSize c_int) c_int
MeasureTextEx c_func(font Font, text ?*c_char, fontSize c_float, spacing c_float) Vector2
GetGlyphIndex c_func(font Font, codepoint c_int) c_int
GetGlyphInfo c_func(font Font, codepoint c_int) GlyphInfo
GetGlyphAtlasRec c_func(font Font, codepoint c_int) Rectangle
LoadUTF8 c_func(codepoints ?*c_int, length c_int) ?*mut c_char
UnloadUTF8 c_func(text ?*mut c_char) void
LoadCodepoints c_func(text ?*c_char, count ?*mut c_int) ?*mut c_int
UnloadCodepoints c_func(codepoints ?*mut c_int) void
GetCodepointCount c_func(text ?*c_char) c_int
GetCodepoint c_func(text ?*c_char, codepointSize ?*mut c_int) c_int
GetCodepointNext c_func(text ?*c_char, codepointSize ?*mut c_int) c_int
GetCodepointPrevious c_func(text ?*c_char, codepointSize ?*mut c_int) c_int
CodepointToUTF8 c_func(codepoint c_int, utf8Size ?*mut c_int) ?*c_char
TextCopy c_func(dst ?*mut c_char, src ?*c_char) c_int
TextIsEqual c_func(text1 ?*c_char, text2 ?*c_char) bool
TextLength c_func(text ?*c_char) c_uint
TextFormat c_func(text ?*c_char, ...) ?*c_char
TextSubtext c_func(text ?*c_char, position c_int, length c_int) ?*c_char
TextReplace c_func(text ?*c_char, replace ?*c_char, by ?*c_char) ?*mut c_char
TextInsert c_func(text ?*c_char, insert ?*c_char, position c_int) ?*mut c_char
TextJoin c_func(textList ?*mut ?*c_char, count c_int, delimiter ?*c_char) ?*c_char
TextSplit c_func(text ?*c_char, delimiter c_char, count ?*mut c_int) ?*mut ?*c_char
TextAppend c_func(text ?*mut c_char, append ?*c_char, position ?*mut c_int) void
TextFindIndex c_func(text ?*c_char, find ?*c_char) c_int
TextToUpper c_func(text ?*c_char) ?*c_char
TextToLower c_func(text ?*c_char) ?*c_char
TextToPascal c_func(text ?*c_char) ?*c_char
TextToSnake c_func(text ?*c_char) ?*c_char
TextToCamel c_func(text ?*c_char) ?*c_char
TextToInteger c_func(text ?*c_char) c_int
TextToFloat c_func(text ?*c_char) c_float
DrawLine3D c_func(startPos Vector3, endPos Vector3, color Color) void
DrawPoint3D c_func(position Vector3, color Color) void
DrawCircle3D c_func(center Vector3, radius c_float, rotationAxis Vector3, rotationAngle c_float, color Color) void
DrawTriangle3D c_func(v1 Vector3, v2 Vector3, v3 Vector3, color Color) void
DrawTriangleStrip3D c_func(points ?*Vector3, pointCount c_int, color Color) void
DrawCube c_func(position Vector3, width c_float, height c_float, length c_float, color Color) void
DrawCubeV c_func(position Vector3, size Vector3, color Color) void
DrawCubeWires c_func(position Vector3, width c_float, height c_float, length c_float, color Color) void
DrawCubeWiresV c_func(position Vector3, size Vector3, color Color) void
DrawSphere c_func(centerPos Vector3, radius c_float, color Color) void
DrawSphereEx c_func(centerPos Vector3, radius c_float, rings c_int, slices c_int, color Color) void
DrawSphereWires c_func(centerPos Vector3, radius c_float, rings c_int, slices c_int, color Color) void
DrawCylinder c_func(position Vector3, radiusTop c_float, radiusBottom c_float, height c_float, slices c_int, color Color) void
DrawCylinderEx c_func(startPos Vector3, endPos Vector3, startRadius c_float, endRadius c_float, sides c_int, color Color) void
DrawCylinderWires c_func(position Vector3, radiusTop c_float, radiusBottom c_float, height c_float, slices c_int, color Color) void
DrawCylinderWiresEx c_func(startPos Vector3, endPos Vector3, startRadius c_float, endRadius c_float, sides c_int, color Color) void
DrawCapsule c_func(startPos Vector3, endPos Vector3, radius c_float, slices c_int, rings c_int, color Color) void
DrawCapsuleWires c_func(startPos Vector3, endPos Vector3, radius c_float, slices c_int, rings c_int, color Color) void
DrawPlane c_func(centerPos Vector3, size Vector2, color Color) void
DrawRay c_func(ray Ray, color Color) void
DrawGrid c_func(slices c_int, spacing c_float) void
LoadModel c_func(fileName ?*c_char) Model
LoadModelFromMesh c_func(mesh Mesh) Model
IsModelValid c_func(model Model) bool
UnloadModel c_func(model Model) void
GetModelBoundingBox c_func(model Model) BoundingBox
DrawModel c_func(model Model, position Vector3, scale c_float, tint Color) void
DrawModelEx c_func(model Model, position Vector3, rotationAxis Vector3, rotationAngle c_float, scale Vector3, tint Color) void
DrawModelWires c_func(model Model, position Vector3, scale c_float, tint Color) void
DrawModelWiresEx c_func(model Model, position Vector3, rotationAxis Vector3, rotationAngle c_float, scale Vector3, tint Color) void
DrawModelPoints c_func(model Model, position Vector3, scale c_float, tint Color) void
DrawModelPointsEx c_func(model Model, position Vector3, rotationAxis Vector3, rotationAngle c_float, scale Vector3, tint Color) void
DrawBoundingBox c_func(box BoundingBox, color Color) void
DrawBillboard c_func(camera Camera3D, texture Texture, position Vector3, scale c_float, tint Color) void
DrawBillboardRec c_func(camera Camera3D, texture Texture, source Rectangle, position Vector3, size Vector2, tint Color) void
DrawBillboardPro c_func(camera Camera3D, texture Texture, source Rectangle, position Vector3, up Vector3, size Vector2, origin Vector2, rotation c_float, tint Color) void
UploadMesh c_func(mesh ?*mut Mesh, dynamic bool) void
UpdateMeshBuffer c_func(mesh Mesh, index c_int, data ?*void, dataSize c_int, offset c_int) void
UnloadMesh c_func(mesh Mesh) void
DrawMesh c_func(mesh Mesh, material Material, transform Matrix) void
DrawMeshInstanced c_func(mesh Mesh, material Material, transforms ?*Matrix, instances c_int) void
GetMeshBoundingBox c_func(mesh Mesh) BoundingBox
GenMeshTangents c_func(mesh ?*mut Mesh) void
ExportMesh c_func(mesh Mesh, fileName ?*c_char) bool
ExportMeshAsCode c_func(mesh Mesh, fileName ?*c_char) bool
GenMeshPoly c_func(sides c_int, radius c_float) Mesh
GenMeshPlane c_func(width c_float, length c_float, resX c_int, resZ c_int) Mesh
GenMeshCube c_func(width c_float, height c_float, length c_float) Mesh
GenMeshSphere c_func(radius c_float, rings c_int, slices c_int) Mesh
GenMeshHemiSphere c_func(radius c_float, rings c_int, slices c_int) Mesh
GenMeshCylinder c_func(radius c_float, height c_float, slices c_int) Mesh
GenMeshCone c_func(radius c_float, height c_float, slices c_int) Mesh
GenMeshTorus c_func(radius c_float, size c_float, radSeg c_int, sides c_int) Mesh
GenMeshKnot c_func(radius c_float, size c_float, radSeg c_int, sides c_int) Mesh
GenMeshHeightmap c_func(heightmap Image, size Vector3) Mesh
GenMeshCubicmap c_func(cubicmap Image, cubeSize Vector3) Mesh
LoadMaterials c_func(fileName ?*c_char, materialCount ?*mut c_int) ?*mut Material
LoadMaterialDefault c_func() Material
IsMaterialValid c_func(material Material) bool
UnloadMaterial c_func(material Material) void
SetMaterialTexture c_func(material ?*mut Material, mapType c_int, texture Texture) void
SetModelMeshMaterial c_func(model ?*mut Model, meshId c_int, materialId c_int) void
LoadModelAnimations c_func(fileName ?*c_char, animCount ?*mut c_int) ?*mut ModelAnimation
UpdateModelAnimation c_func(model Model, anim ModelAnimation, frame c_int) void
UpdateModelAnimationBones c_func(model Model, anim ModelAnimation, frame c_int) void
UnloadModelAnimation c_func(anim ModelAnimation) void
UnloadModelAnimations c_func(animations ?*mut ModelAnimation, animCount c_int) void
IsModelAnimationValid c_func(model Model, anim ModelAnimation) bool
CheckCollisionSpheres c_func(center1 Vector3, radius1 c_float, center2 Vector3, radius2 c_float) bool
CheckCollisionBoxes c_func(box1 BoundingBox, box2 BoundingBox) bool
CheckCollisionBoxSphere c_func(box BoundingBox, center Vector3, radius c_float) bool
GetRayCollisionSphere c_func(ray Ray, center Vector3, radius c_float) RayCollision
GetRayCollisionBox c_func(ray Ray, box BoundingBox) RayCollision
GetRayCollisionMesh c_func(ray Ray, mesh Mesh, transform Matrix) RayCollision
GetRayCollisionTriangle c_func(ray Ray, p1 Vector3, p2 Vector3, p3 Vector3) RayCollision
GetRayCollisionQuad c_func(ray Ray, p1 Vector3, p2 Vector3, p3 Vector3, p4 Vector3) RayCollision
InitAudioDevice c_func() void
CloseAudioDevice c_func() void
IsAudioDeviceReady c_func() bool
SetMasterVolume c_func(volume c_float) void
GetMasterVolume c_func() c_float
LoadWave c_func(fileName ?*c_char) Wave
LoadWaveFromMemory c_func(fileType ?*c_char, fileData ?*c_uchar, dataSize c_int) Wave
IsWaveValid c_func(wave Wave) bool
LoadSound c_func(fileName ?*c_char) Sound
LoadSoundFromWave c_func(wave Wave) Sound
LoadSoundAlias c_func(source Sound) Sound
IsSoundValid c_func(sound Sound) bool
UpdateSound c_func(sound Sound, data ?*void, sampleCount c_int) void
UnloadWave c_func(wave Wave) void
UnloadSound c_func(sound Sound) void
UnloadSoundAlias c_func(_ Sound) void
ExportWave c_func(wave Wave, fileName ?*c_char) bool
ExportWaveAsCode c_func(wave Wave, fileName ?*c_char) bool
PlaySound c_func(sound Sound) void
StopSound c_func(sound Sound) void
PauseSound c_func(sound Sound) void
ResumeSound c_func(sound Sound) void
IsSoundPlaying c_func(sound Sound) bool
SetSoundVolume c_func(sound Sound, volume c_float) void
SetSoundPitch c_func(sound Sound, pitch c_float) void
SetSoundPan c_func(sound Sound, pan c_float) void
WaveCopy c_func(wave Wave) Wave
WaveCrop c_func(wave ?*mut Wave, initFrame c_int, finalFrame c_int) void
WaveFormat c_func(wave ?*mut Wave, sampleRate c_int, sampleSize c_int, channels c_int) void
LoadWaveSamples c_func(wave Wave) ?*mut c_float
UnloadWaveSamples c_func(samples ?*mut c_float) void
LoadMusicStream c_func(fileName ?*c_char) Music
LoadMusicStreamFromMemory c_func(fileType ?*c_char, data ?*c_uchar, dataSize c_int) Music
IsMusicValid c_func(music Music) bool
UnloadMusicStream c_func(music Music) void
PlayMusicStream c_func(music Music) void
IsMusicStreamPlaying c_func(music Music) bool
UpdateMusicStream c_func(music Music) void
StopMusicStream c_func(music Music) void
PauseMusicStream c_func(music Music) void
ResumeMusicStream c_func(music Music) void
SeekMusicStream c_func(music Music, position c_float) void
SetMusicVolume c_func(music Music, volume c_float) void
SetMusicPitch c_func(music Music, pitch c_float) void
SetMusicPan c_func(music Music, pan c_float) void
GetMusicTimeLength c_func(music Music) c_float
GetMusicTimePlayed c_func(music Music) c_float
LoadAudioStream c_func(sampleRate c_uint, sampleSize c_uint, channels c_uint) AudioStream
IsAudioStreamValid c_func(stream AudioStream) bool
UnloadAudioStream c_func(stream AudioStream) void
UpdateAudioStream c_func(stream AudioStream, data ?*void, frameCount c_int) void
IsAudioStreamProcessed c_func(stream AudioStream) bool
PlayAudioStream c_func(stream AudioStream) void
PauseAudioStream c_func(stream AudioStream) void
ResumeAudioStream c_func(stream AudioStream) void
IsAudioStreamPlaying c_func(stream AudioStream) bool
StopAudioStream c_func(stream AudioStream) void
SetAudioStreamVolume c_func(stream AudioStream, volume c_float) void
SetAudioStreamPitch c_func(stream AudioStream, pitch c_float) void
SetAudioStreamPan c_func(stream AudioStream, pan c_float) void
SetAudioStreamBufferSizeDefault c_func(size c_int) void
SetAudioStreamCallback c_func(stream AudioStream, callback ?*c_func(_ ?*mut void, _ c_uint) void) void
AttachAudioStreamProcessor c_func(stream AudioStream, processor ?*c_func(_ ?*mut void, _ c_uint) void) void
DetachAudioStreamProcessor c_func(stream AudioStream, processor ?*c_func(_ ?*mut void, _ c_uint) void) void
AttachAudioMixedProcessor c_func(processor ?*c_func(_ ?*mut void, _ c_uint) void) void
DetachAudioMixedProcessor c_func(processor ?*c_func(_ ?*mut void, _ c_uint) void) void
# unsupported in bindings: RAYLIB_H — C macro has no replacement value
# unsupported in bindings: _VA_LIST — C macro has no replacement value
# unsupported in bindings: va_start — C function-like macros are not supported
# unsupported in bindings: va_end — C function-like macros are not supported
# unsupported in bindings: va_arg — C function-like macros are not supported
# unsupported in bindings: va_copy — C function-like macros are not supported
# unsupported in bindings: RAYLIB_VERSION — C macro is not a supported constant
# unsupported in bindings: RLAPI — C macro has no replacement value
# unsupported in bindings: DEG2RAD — C macro is not a supported constant
# unsupported in bindings: RAD2DEG — C macro is not a supported constant
# unsupported in bindings: RL_MALLOC — C function-like macros are not supported
# unsupported in bindings: RL_CALLOC — C function-like macros are not supported
# unsupported in bindings: RL_REALLOC — C function-like macros are not supported
# unsupported in bindings: RL_FREE — C function-like macros are not supported
# unsupported in bindings: CLITERAL — C function-like macros are not supported
# unsupported in bindings: RL_COLOR_TYPE — C macro has no replacement value
# unsupported in bindings: RL_RECTANGLE_TYPE — C macro has no replacement value
# unsupported in bindings: RL_VECTOR2_TYPE — C macro has no replacement value
# unsupported in bindings: RL_VECTOR3_TYPE — C macro has no replacement value
# unsupported in bindings: RL_VECTOR4_TYPE — C macro has no replacement value
# unsupported in bindings: RL_QUATERNION_TYPE — C macro has no replacement value
# unsupported in bindings: RL_MATRIX_TYPE — C macro has no replacement value
# unsupported in bindings: bool — C macro is not a supported constant
# unsupported in bindings: MOUSE_LEFT_BUTTON — C macro is not a supported constant
# unsupported in bindings: MOUSE_RIGHT_BUTTON — C macro is not a supported constant
# unsupported in bindings: MOUSE_MIDDLE_BUTTON — C macro is not a supported constant
# unsupported in bindings: MATERIAL_MAP_DIFFUSE — C macro is not a supported constant
# unsupported in bindings: MATERIAL_MAP_SPECULAR — C macro is not a supported constant
# unsupported in bindings: SHADER_LOC_MAP_DIFFUSE — C macro is not a supported constant
# unsupported in bindings: SHADER_LOC_MAP_SPECULAR — C macro is not a supported constant
# unsupported in bindings: GetMouseRay — C macro is not a supported constant