feat: snap launcher on release at upper-third alignment

This commit is contained in:
2026-10-12 12:48:39 +02:00
parent dc7cf07204
commit 54a7d8f494
5 changed files with 28 additions and 37 deletions
+15 -24
View File
@@ -17,47 +17,39 @@ final class LauncherAlignmentGuides {
return panel
}()
private var dragging = false
private var updating = false
private var dragOrigin = NSPoint.zero
private var mouseOrigin = NSPoint.zero
func begin(for window: NSWindow) {
guard !dragging, window.screen != nil else { return }
dragging = true
dragOrigin = window.frame.origin
mouseOrigin = NSEvent.mouseLocation
update(for: window)
overlay.level = window.level
overlay.order(.below, relativeTo: window.windowNumber)
}
func update(for window: NSWindow) {
guard dragging, !updating, let screen = window.screen else { return }
updating = true
defer { updating = false }
guard dragging, let screen = window.screen else { return }
let frame = screen.visibleFrame
let mouse = NSEvent.mouseLocation
let proposed = NSRect(
origin: NSPoint(x: dragOrigin.x + mouse.x - mouseOrigin.x, y: dragOrigin.y + mouse.y - mouseOrigin.y),
size: window.frame.size
)
let alignment = LauncherAlignment(windowFrame: proposed, visibleFrame: frame)
if window.frame.origin != alignment.snappedOrigin {
window.setFrameOrigin(alignment.snappedOrigin)
}
let alignment = LauncherAlignment(windowFrame: window.frame, visibleFrame: frame)
if overlay.frame != frame {
overlay.setFrame(frame, display: false)
}
view.targetFrame = alignment.targetFrame.offsetBy(dx: -frame.minX, dy: -frame.minY)
view.launcherFrame = window.frame.offsetBy(dx: -frame.minX, dy: -frame.minY)
view.alignmentTolerance = 1 / screen.backingScaleFactor
view.snapsHorizontally = alignment.snappedOrigin.x == alignment.targetFrame.minX
view.snapsVertically = alignment.snappedOrigin.y == alignment.targetFrame.minY
view.needsDisplay = true
}
func end() {
func end(snapping window: NSWindow? = nil) {
guard dragging else { return }
dragging = false
overlay.orderOut(nil)
if let window, let screen = window.screen {
let origin = LauncherAlignment(windowFrame: window.frame, visibleFrame: screen.visibleFrame).snappedOrigin
if window.frame.origin != origin {
window.setFrameOrigin(origin)
}
}
}
}
@@ -65,7 +57,8 @@ final class LauncherAlignmentGuides {
private final class AlignmentGuideView: NSView {
var launcherFrame = NSRect.zero
var targetFrame = NSRect.zero
var alignmentTolerance: CGFloat = 0.5
var snapsHorizontally = false
var snapsVertically = false
private static let dash: [CGFloat] = [1, 5]
private static let muted = SunsetPalette.accent.withAlphaComponent(0.4).cgColor
private static let aligned = SunsetPalette.accent.withAlphaComponent(0.95).cgColor
@@ -85,16 +78,14 @@ private final class AlignmentGuideView: NSView {
context.setLineDash(phase: 0, lengths: Self.dash)
context.setShadow(offset: .zero, blur: 2, color: Self.shadow)
let centeredX = abs(launcherFrame.minX - targetFrame.minX) <= alignmentTolerance
context.setStrokeColor(centeredX ? Self.aligned : Self.muted)
context.setStrokeColor(snapsHorizontally ? Self.aligned : Self.muted)
context.move(to: NSPoint(x: targetFrame.minX, y: bounds.minY))
context.addLine(to: NSPoint(x: targetFrame.minX, y: bounds.maxY))
context.move(to: NSPoint(x: targetFrame.maxX, y: bounds.minY))
context.addLine(to: NSPoint(x: targetFrame.maxX, y: bounds.maxY))
context.strokePath()
let centeredY = abs(launcherFrame.maxY - targetFrame.maxY) <= alignmentTolerance
context.setStrokeColor(centeredY ? Self.aligned : Self.muted)
context.setStrokeColor(snapsVertically ? Self.aligned : Self.muted)
context.move(to: NSPoint(x: bounds.minX, y: targetFrame.maxY))
context.addLine(to: NSPoint(x: bounds.maxX, y: targetFrame.maxY))
context.strokePath()
@@ -40,7 +40,7 @@ final class LauncherWindowController: NSWindowController, NSWindowDelegate, NSSe
window.delegate = self
window.navigateSelection = { [weak self] offset in self?.moveSelection(by: offset) }
window.dismiss = { [weak self] in self?.dismiss() }
window.dragEnded = { [weak self] in self?.alignmentGuides?.end() }
window.dragEnded = { [weak self] in self?.alignmentGuides?.end(snapping: self?.window) }
}
required init?(coder: NSCoder) {
@@ -505,7 +505,7 @@ private final class LauncherPanel: NSPanel {
}
}
super.sendEvent(event)
if event.type == .leftMouseDown || event.type == .leftMouseUp {
if event.type == .leftMouseUp || (event.type == .leftMouseDown && NSEvent.pressedMouseButtons & 1 == 0) {
dragEnded?()
}
}