fix: restart development launcher after rebuilding
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@@ -0,0 +1,34 @@
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import AppKit
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func fail(_ message: String) -> Never {
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FileHandle.standardError.write(Data("\(message)\n".utf8))
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exit(1)
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}
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guard CommandLine.arguments.count == 2 else {
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fail("Usage: swift Scripts/run.swift <Conjure.app>")
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}
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let target = URL(fileURLWithPath: CommandLine.arguments[1]).standardizedFileURL.resolvingSymlinksInPath()
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let running = NSRunningApplication.runningApplications(withBundleIdentifier: "dev.conjure.launcher")
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.filter { $0.bundleURL?.resolvingSymlinksInPath().path == target.path }
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for app in running {
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guard app.terminate() else { fail("Could not quit the existing Conjure instance.") }
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}
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for _ in 0..<100 {
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if running.allSatisfy(\.isTerminated) { break }
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// AppKit refreshes running-application state on the main run loop.
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RunLoop.main.run(until: Date(timeIntervalSinceNow: 0.05))
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}
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guard running.allSatisfy(\.isTerminated) else {
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fail("Conjure did not quit; the rebuilt app was not launched. Quit it and try again.")
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}
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let configuration = NSWorkspace.OpenConfiguration()
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configuration.createsNewApplicationInstance = true
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NSWorkspace.shared.openApplication(at: target, configuration: configuration) { app, error in
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if let error { fail("Could not launch Conjure: \(error.localizedDescription)") }
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guard let app else { fail("Launch Services did not return a running application.") }
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print("Opened rebuilt Conjure (PID \(app.processIdentifier)).")
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exit(0)
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}
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RunLoop.main.run()
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