fix: let action pill reveal launcher backdrop
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@@ -145,13 +145,13 @@ The launcher keeps its Raycast-inspired 750 × 474-point, titlebar-free rounded
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The scrolling result list extends 16 points beneath the transparent section-label and footer areas, behind their controls, and fades to transparent over 32 points at each edge. Matching content insets keep resting endpoint rows clear of the controls. The fade stays fixed to the viewport while results scroll; the search bar and footer controls remain crisp.
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The launch pill uses active, within-window popover material with a 4% orange tint, keeping its controls crisp over the frosted background.
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The launch pill uses an 8% orange tint over the launcher's existing frosted background rather than adding a second, darker popover material. Its rounded outline and controls remain distinct.
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The application icon uses the same orange `sparkles` SF Symbol on a self-contained, rounded dark-brown tile. `Scripts/icon.swift` renders every standard and Retina icon size, and `make build` packages the resulting `.icns` in the signed bundle for Finder and other system icon surfaces. Conjure remains an accessory app; adding an application icon does not add a Dock or app-switcher entry.
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Settings shares the launcher's dark appearance, frosted HUD material, Sunset background glows, cream headings, and orange control accents. The material and tint extend behind the title bar, while controls stay below it. Native window controls and shortcut recording behavior remain available.
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The brown tint is 35% opaque over an active, behind-window `NSVisualEffectView` using the native HUD material. This exposes macOS's blurred backdrop while retaining the warm palette and glows; the system material supplies an opaque fallback when Reduce Transparency is enabled. Both the panel and launch pill use native rounded alpha masks alongside layer clipping, keeping material inside its rounded outline and making the window shadow follow the same shape.
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The brown tint is 35% opaque over an active, behind-window `NSVisualEffectView` using the native HUD material. This exposes macOS's blurred backdrop while retaining the warm palette and glows; the system material supplies an opaque fallback when Reduce Transparency is enabled. The panel uses a native rounded alpha mask alongside layer clipping, keeping material inside its rounded outline and making the window shadow follow the same shape.
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AppKit still provides text editing, table navigation, scrolling, application icons, controls, menus, fonts, and visual-effect materials. The background uses cached native radial gradients that fade to transparent: static soft blobs, without animations, timers, image assets, blur filters, or third-party UI dependencies. Decorative drawing does not intercept clicks. Increased-contrast settings strengthen the selection outline, and text colors are tuned for readability across the glows and selection.
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