refactor: unify custom shortcut indicators across the app
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@@ -0,0 +1,55 @@
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import AppKit
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import CoreText
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@MainActor
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final class ShortcutIndicator: NSStackView {
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init(_ keys: String...) {
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super.init(frame: .zero)
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orientation = .horizontal
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alignment = .centerY
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spacing = 2
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setHuggingPriority(.required, for: .horizontal)
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setHuggingPriority(.required, for: .vertical)
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translatesAutoresizingMaskIntoConstraints = false
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setAccessibilityElement(false)
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for key in keys {
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let badge = ShortcutKeyBadge(labelWithString: key)
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badge.font = .systemFont(ofSize: 12, weight: .medium)
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badge.textColor = SunsetPalette.secondaryText
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badge.alignment = .center
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badge.wantsLayer = true
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badge.layer?.cornerRadius = 5
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badge.layer?.borderWidth = 1
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badge.layer?.borderColor = SunsetPalette.secondaryText.withAlphaComponent(0.35).cgColor
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badge.setAccessibilityElement(false)
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badge.translatesAutoresizingMaskIntoConstraints = false
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NSLayoutConstraint.activate([
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badge.widthAnchor.constraint(equalToConstant: 18),
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badge.heightAnchor.constraint(equalToConstant: 18)
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])
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addArrangedSubview(badge)
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}
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}
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required init?(coder: NSCoder) { fatalError("Conjure creates shortcut indicators programmatically") }
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}
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@MainActor
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private final class ShortcutKeyBadge: NSTextField {
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// NSTextField's horizontal alignment insets otherwise make an 18-point badge 22 points wide.
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override var alignmentRectInsets: NSEdgeInsets { NSEdgeInsets(top: 0, left: 0, bottom: 0, right: 0) }
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override func draw(_ dirtyRect: NSRect) {
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guard let context = NSGraphicsContext.current?.cgContext else { return }
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let line = CTLineCreateWithAttributedString(attributedStringValue)
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let ink = CTLineGetBoundsWithOptions(line, .useGlyphPathBounds)
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context.saveGState()
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context.textMatrix = .identity
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// Center visible ink, not the font's asymmetric ascender/descender line box.
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context.translateBy(x: bounds.midX - ink.midX, y: bounds.midY + ink.midY)
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context.scaleBy(x: 1, y: -1)
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context.textPosition = .zero
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CTLineDraw(line, context)
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context.restoreGState()
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}
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}
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