diff --git a/README.md b/README.md index 41e20a4..3f88b54 100644 --- a/README.md +++ b/README.md @@ -39,7 +39,7 @@ Search is case- and accent-insensitive. Ranking is exact name, prefix, substring The launcher keeps its Raycast-inspired 750 × 474-point, titlebar-free rounded panel, large borderless search field, compact icon rows, right-aligned application labels, and bottom-right launch pill. Its Sunset palette uses a dark brown background, soft amber and rust glows, warm cream text, and orange accents on the caret, selection, and action outline. -The brown tint is 60% opaque over an active, behind-window `NSVisualEffectView` using the native HUD material. This exposes macOS's blurred backdrop while retaining the warm palette and glows; the system material supplies an opaque fallback when Reduce Transparency is enabled. +The brown tint is 35% opaque over an active, behind-window `NSVisualEffectView` using the native HUD material. This exposes macOS's blurred backdrop while retaining the warm palette and glows; the system material supplies an opaque fallback when Reduce Transparency is enabled. AppKit still provides text editing, table navigation, scrolling, application icons, controls, menus, fonts, and visual-effect materials. The background uses cached native radial gradients that fade to transparent: static soft blobs, without animations, timers, image assets, blur filters, or third-party UI dependencies. Decorative drawing does not intercept clicks. Increased-contrast settings strengthen the selection outline, and text colors are tuned for readability across the glows and selection. diff --git a/Sources/Conjure/LauncherBackground.swift b/Sources/Conjure/LauncherBackground.swift index f57fb67..fa7b072 100644 --- a/Sources/Conjure/LauncherBackground.swift +++ b/Sources/Conjure/LauncherBackground.swift @@ -2,7 +2,7 @@ import AppKit @MainActor enum SunsetPalette { - static let background = NSColor(srgbRed: 0.12, green: 0.09, blue: 0.08, alpha: 0.60) + static let background = NSColor(srgbRed: 0.12, green: 0.09, blue: 0.08, alpha: 0.35) static let text = NSColor(srgbRed: 1.00, green: 0.89, blue: 0.71, alpha: 1) static let secondaryText = NSColor(srgbRed: 0.85, green: 0.78, blue: 0.65, alpha: 1) static let accent = NSColor(srgbRed: 0.95, green: 0.58, blue: 0.23, alpha: 1)