feat: configure launcher color scheme
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@@ -1,34 +1,44 @@
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import AppKit
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@MainActor
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enum SunsetPalette {
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static let background = NSColor(srgbRed: 0.12, green: 0.09, blue: 0.08, alpha: 0.55)
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static let text = NSColor(srgbRed: 1.00, green: 0.89, blue: 0.71, alpha: 1)
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static let secondaryText = NSColor(srgbRed: 0.85, green: 0.78, blue: 0.65, alpha: 1)
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static let accent = NSColor(srgbRed: 0.95, green: 0.58, blue: 0.23, alpha: 1)
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enum ThemePalette {
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private static let loaded: (scheme: ColorScheme, error: String?) = {
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do {
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return (try ColorScheme.load(from: ColorScheme.configurationDirectory), nil)
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} catch {
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return (.sunset, "Color configuration: \(error.localizedDescription)\nUsing the built-in sunset palette. Fix the file and restart Conjure.")
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}
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}()
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static let configurationError = loaded.error
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static let background = loaded.scheme.background.withAlphaComponent(0.55)
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static let text = loaded.scheme.text
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static let secondaryText = loaded.scheme.secondaryText
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static let accent = loaded.scheme.accent
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static let selectionFill = accent.withAlphaComponent(0.12)
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static let selectionBorder = accent.withAlphaComponent(0.30)
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static let ember = NSColor(srgbRed: 0.76, green: 0.27, blue: 0.18, alpha: 1)
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static let glow = loaded.scheme.glow
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static let keyBackground = loaded.scheme.keyBackground.withAlphaComponent(0.5)
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static let error = loaded.scheme.error
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}
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@MainActor
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final class LauncherBackground: NSView {
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weak var canvas: NSView?
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private let amber = NSGradient(colors: [
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SunsetPalette.accent.withAlphaComponent(0.18),
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SunsetPalette.accent.withAlphaComponent(0.065),
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SunsetPalette.accent.withAlphaComponent(0),
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ThemePalette.accent.withAlphaComponent(0.18),
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ThemePalette.accent.withAlphaComponent(0.065),
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ThemePalette.accent.withAlphaComponent(0),
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])!
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private let ember = NSGradient(colors: [
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SunsetPalette.ember.withAlphaComponent(0.26),
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SunsetPalette.ember.withAlphaComponent(0.10),
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SunsetPalette.ember.withAlphaComponent(0),
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ThemePalette.glow.withAlphaComponent(0.26),
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ThemePalette.glow.withAlphaComponent(0.10),
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ThemePalette.glow.withAlphaComponent(0),
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])!
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override func hitTest(_ point: NSPoint) -> NSView? { nil }
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override func draw(_ dirtyRect: NSRect) {
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SunsetPalette.background.setFill()
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ThemePalette.background.setFill()
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dirtyRect.fill()
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let canvasBounds = canvas.map { convert($0.bounds, from: $0) } ?? bounds
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let upperGlow = NSPoint(x: canvasBounds.minX + canvasBounds.width * 0.58,
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