import AppKit import ConjureKit @MainActor final class LauncherAlignmentGuides { private let view = AlignmentGuideView() private lazy var overlay: NSPanel = { let panel = NSPanel(contentRect: .zero, styleMask: [.borderless, .nonactivatingPanel], backing: .buffered, defer: false) panel.backgroundColor = .clear panel.isOpaque = false panel.hasShadow = false panel.ignoresMouseEvents = true panel.isReleasedWhenClosed = false panel.collectionBehavior = [.moveToActiveSpace, .fullScreenAuxiliary] panel.contentView = view panel.setAccessibilityElement(false) return panel }() private var dragging = false func begin(for window: NSWindow) { guard !dragging, window.screen != nil else { return } dragging = true update(for: window) overlay.level = window.level overlay.order(.below, relativeTo: window.windowNumber) } func update(for window: NSWindow) { guard dragging, let screen = window.screen else { return } let frame = screen.visibleFrame let alignment = LauncherAlignment(windowFrame: window.frame, visibleFrame: frame) if overlay.frame != frame { overlay.setFrame(frame, display: false) } view.targetFrame = alignment.targetFrame.offsetBy(dx: -frame.minX, dy: -frame.minY) view.launcherFrame = window.frame.offsetBy(dx: -frame.minX, dy: -frame.minY) view.snapsHorizontally = alignment.snappedOrigin.x == alignment.targetFrame.minX view.snapsVertically = alignment.snappedOrigin.y == alignment.targetFrame.minY view.needsDisplay = true } func end(snapping window: NSWindow? = nil) { guard dragging else { return } dragging = false overlay.orderOut(nil) if let window, let screen = window.screen { let origin = LauncherAlignment(windowFrame: window.frame, visibleFrame: screen.visibleFrame).snappedOrigin if window.frame.origin != origin { window.setFrameOrigin(origin) } } } } @MainActor private final class AlignmentGuideView: NSView { var launcherFrame = NSRect.zero var targetFrame = NSRect.zero var snapsHorizontally = false var snapsVertically = false private static let dash: [CGFloat] = [1, 5] private static let muted = SunsetPalette.accent.withAlphaComponent(0.4).cgColor private static let aligned = SunsetPalette.accent.withAlphaComponent(0.95).cgColor private static let shadow = NSColor.black.withAlphaComponent(0.6).cgColor override func hitTest(_ point: NSPoint) -> NSView? { nil } override func draw(_ dirtyRect: NSRect) { guard let context = NSGraphicsContext.current?.cgContext else { return } context.saveGState() defer { context.restoreGState() } context.addRect(bounds) context.addRect(launcherFrame.insetBy(dx: 0.75, dy: 0.75)) context.clip(using: .evenOdd) context.setLineWidth(1.5) context.setLineCap(.round) context.setLineDash(phase: 0, lengths: Self.dash) context.setShadow(offset: .zero, blur: 2, color: Self.shadow) context.setStrokeColor(snapsHorizontally ? Self.aligned : Self.muted) context.move(to: NSPoint(x: targetFrame.minX, y: bounds.minY)) context.addLine(to: NSPoint(x: targetFrame.minX, y: bounds.maxY)) context.move(to: NSPoint(x: targetFrame.maxX, y: bounds.minY)) context.addLine(to: NSPoint(x: targetFrame.maxX, y: bounds.maxY)) context.strokePath() context.setStrokeColor(snapsVertically ? Self.aligned : Self.muted) context.move(to: NSPoint(x: bounds.minX, y: targetFrame.maxY)) context.addLine(to: NSPoint(x: bounds.maxX, y: targetFrame.maxY)) context.strokePath() } }