fix: keep the displayed frame during frame stepping
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@@ -21,8 +21,8 @@ public:
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// Atomic target gain; callback slews to it within 240 frames (5 ms).
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void set_volume(float normalized0to1) noexcept;
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float volume() const noexcept;
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// Called with audio stopped. Clears audio and video from the old timeline.
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void reset();
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// Called with audio stopped. Clears audio; optionally keeps the displayed frame.
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void reset(bool clear_video = true);
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std::size_t write(const float *samples, std::size_t frames, double pts);
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std::size_t queued() const;
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// Latency-aware presented position; NaN until an audio callback has run.
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@@ -269,9 +269,9 @@ struct Player {
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check(avcodec_open2(track.codec, decoder, nullptr), "Opening decoder");
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}
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void resetTimeline(double target) {
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void resetTimeline(double target, bool clearVideo = true) {
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output.pause();
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output.reset();
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output.reset(clearVideo);
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for (auto &track : tracks) {
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if (!track.codec) continue;
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avcodec_flush_buffers(track.codec);
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@@ -425,7 +425,8 @@ struct Player {
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output.pause();
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check(av_seek_frame(format, tracks[1].index, timestamp, AVSEEK_FLAG_BACKWARD),
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"Seeking video keyframe");
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resetTimeline(target);
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// Decoder preroll must not blank the last presented frame between steps.
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resetTimeline(target, false);
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status = PLAYER_PAUSED;
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}
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