fix: keep the displayed frame during frame stepping
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@@ -21,8 +21,8 @@ public:
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// Atomic target gain; callback slews to it within 240 frames (5 ms).
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void set_volume(float normalized0to1) noexcept;
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float volume() const noexcept;
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// Called with audio stopped. Clears audio and video from the old timeline.
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void reset();
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// Called with audio stopped. Clears audio; optionally keeps the displayed frame.
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void reset(bool clear_video = true);
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std::size_t write(const float *samples, std::size_t frames, double pts);
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std::size_t queued() const;
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// Latency-aware presented position; NaN until an audio callback has run.
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