fix: keep seek target visible until acknowledged and make volume thumb opaque
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@@ -17,6 +17,8 @@ typedef struct PlayerState {
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double duration;
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bool has_audio;
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bool has_video;
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// True from accepted seek until all queued seeks on this timeline finish.
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bool seek_pending;
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// Display width / height, including sample aspect ratio; zero without video.
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double video_aspect_ratio;
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uint64_t revision;
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