feat: add configurable diff modes and split orientation

This commit is contained in:
2026-10-12 23:43:15 +02:00
parent c35abe0f03
commit d1855dbdb7
14 changed files with 847 additions and 169 deletions
+2
View File
@@ -73,6 +73,8 @@ The TUI allocates a flexible buffer viewport and optional one-row top/bottom bar
Comparison views reserve no separate metadata header or native-buffer help footer. Revision labels render bottom-left in pane borders (combined on single-pane views), with per-side editability top-right and focus indicated by border styling. Dock and document geometry use the reclaimed workspace rows; conditional loading/error/file notices remain separate from the border metadata.
Each comparison owns its split/unified mode and split axis; startup defaults apply only when opening a comparison. Source alignment and file-side availability stay independent of presentation. Unified display rows carry a side projection: equal context maps both sources, changed runs emit Before rows followed by After rows, and folds retain aligned coordinates. Native navigation/editing continues to bind source buffers rather than a synthetic unified document. The TUI reuses side-specific syntax/wrap/overlay pipelines in one unified region or the existing axis-based split geometry, exposing only the active logical side for unified hit-testing and directional focus.
Mouse wheel input uses the last rendered document/panel rectangles for hit-testing. Document offsets and explorer scroll state remain frontend-owned; three-row wheel steps never become document cursor motions. Manual document views persist until logical caret-reveal, caret/selection, mode, revision, or buffer changes; offscreen primary and browsing-selection cursors are not placed. Hover wheel input reuses the existing editor-owned popup scrolling.
Already-ready mouse reports share a redraw: at most 64 reports are applied in their original order before painting, without dropping or summing away wheel steps. Readiness checks do not wait. The first non-mouse event is retained for the next iteration after rendering, so keys, paste, and resizes cannot reuse geometry from before their layout changes. The batch bound keeps continuous mouse input from starving drawing or background polling.