Files
vamp/src/panes.rs
T
2026-10-16 18:53:02 +02:00

253 lines
7.3 KiB
Rust

//! Frontend-independent binary pane layout and spatial focus navigation.
#[derive(Clone, Copy, Debug, Eq, PartialEq, serde::Deserialize)]
#[serde(rename_all = "snake_case")]
pub enum SplitAxis {
/// Above/below.
Horizontal,
/// Left/right.
Vertical,
}
#[derive(Clone, Copy, Debug, Eq, PartialEq)]
pub enum PaneDirection {
Left,
Down,
Up,
Right,
}
#[derive(Clone, Copy, Debug, Default, Eq, PartialEq)]
pub struct PaneRect {
pub x: u16,
pub y: u16,
pub width: u16,
pub height: u16,
}
impl PaneRect {
fn is_empty(self) -> bool {
self.width == 0 || self.height == 0
}
}
/// Partition a rectangle into balanced halves, with the odd cell in the second.
pub fn split_rect(bounds: PaneRect, axis: SplitAxis) -> [PaneRect; 2] {
let mut first = bounds;
let mut second = bounds;
match axis {
SplitAxis::Horizontal => {
first.height = bounds.height / 2;
second.y = bounds.y.saturating_add(first.height);
second.height -= first.height;
}
SplitAxis::Vertical => {
first.width = bounds.width / 2;
second.x = bounds.x.saturating_add(first.width);
second.width -= first.width;
}
}
[first, second]
}
#[derive(Clone, Debug)]
enum Node {
Leaf(usize),
Split {
axis: SplitAxis,
children: Box<[Node; 2]>,
},
}
impl Node {
fn contains(&self, id: usize) -> bool {
match self {
Self::Leaf(leaf) => *leaf == id,
Self::Split { children, .. } => children.iter().any(|child| child.contains(id)),
}
}
fn first_id(&self) -> usize {
match self {
Self::Leaf(id) => *id,
Self::Split { children, .. } => children[0].first_id(),
}
}
fn split(&mut self, id: usize, new_id: usize, axis: SplitAxis) -> bool {
match self {
Self::Leaf(leaf) if *leaf == id => {
*self = Self::Split {
axis,
children: Box::new([Self::Leaf(id), Self::Leaf(new_id)]),
};
true
}
Self::Leaf(_) => false,
Self::Split { children, .. } => children
.iter_mut()
.any(|child| child.split(id, new_id, axis)),
}
}
fn close(&mut self, id: usize) -> Option<usize> {
let Self::Split { children, .. } = self else {
return None;
};
for index in 0..2 {
if matches!(children[index], Self::Leaf(leaf) if leaf == id) {
let sibling = 1 - index;
let focus = children[sibling].first_id();
*self = std::mem::replace(&mut children[sibling], Self::Leaf(id));
return Some(focus);
}
}
children.iter_mut().find_map(|child| child.close(id))
}
fn visit_rects(&self, bounds: PaneRect, visitor: &mut impl FnMut(usize, PaneRect)) {
if bounds.is_empty() {
return;
}
match self {
Self::Leaf(id) => visitor(*id, bounds),
Self::Split { axis, children } => {
let halves = split_rect(bounds, *axis);
children[0].visit_rects(halves[0], visitor);
children[1].visit_rects(halves[1], visitor);
}
}
}
}
#[derive(Clone, Debug)]
pub struct PaneTree {
root: Node,
len: usize,
}
impl PaneTree {
pub fn new(id: usize) -> Self {
Self {
root: Node::Leaf(id),
len: 1,
}
}
/// Keep `id` first and insert `new_id` second. IDs must be unique.
pub fn split(&mut self, id: usize, new_id: usize, axis: SplitAxis) -> bool {
if self.contains(new_id) || !self.root.split(id, new_id, axis) {
return false;
}
self.len += 1;
true
}
/// Close a leaf and expand its sibling; return the sibling's first leaf.
/// Unknown IDs and closing the last leaf leave the tree unchanged.
pub fn close(&mut self, id: usize) -> Option<usize> {
let focus = self.root.close(id)?;
self.len -= 1;
Some(focus)
}
pub fn len(&self) -> usize {
self.len
}
pub fn is_empty(&self) -> bool {
false
}
pub fn contains(&self, id: usize) -> bool {
self.root.contains(id)
}
/// Visit nonempty leaves in tree order, without allocating.
pub fn visit_rects(&self, bounds: PaneRect, mut visitor: impl FnMut(usize, PaneRect)) {
self.root.visit_rects(bounds, &mut visitor);
}
pub fn neighbor(&self, id: usize, direction: PaneDirection, bounds: PaneRect) -> Option<usize> {
let mut current = None;
self.visit_rects(bounds, |leaf, rect| {
if leaf == id {
current = Some(rect);
}
});
let current = current?;
let mut best = None;
self.visit_rects(bounds, |leaf, rect| {
if leaf != id {
consider_neighbor(current, direction, leaf, rect, &mut best);
}
});
best.map(|(_, leaf)| leaf)
}
}
// Score: prefer perpendicular overlap, then the nearest forward edge,
// perpendicular gap, center alignment, and finally the stable ID.
type NeighborScore = (bool, u32, u32, u32, usize);
fn neighbor_score(
current: PaneRect,
direction: PaneDirection,
id: usize,
candidate: PaneRect,
) -> Option<NeighborScore> {
if current.is_empty() || candidate.is_empty() {
return None;
}
let edges = |rect: PaneRect| {
let x = u32::from(rect.x);
let y = u32::from(rect.y);
(x, y, x + u32::from(rect.width), y + u32::from(rect.height))
};
let (x, y, right, bottom) = edges(current);
let (cx, cy, cright, cbottom) = edges(candidate);
let (distance, start, end, cstart, cend) = match direction {
PaneDirection::Left if cright <= x => (x - cright, y, bottom, cy, cbottom),
PaneDirection::Right if cx >= right => (cx - right, y, bottom, cy, cbottom),
PaneDirection::Up if cbottom <= y => (y - cbottom, x, right, cx, cright),
PaneDirection::Down if cy >= bottom => (cy - bottom, x, right, cx, cright),
_ => return None,
};
let overlap = start.max(cstart) < end.min(cend);
let gap = start.max(cstart).saturating_sub(end.min(cend));
let alignment = (start + end).abs_diff(cstart + cend);
Some((!overlap, distance, gap, alignment, id))
}
fn consider_neighbor(
current: PaneRect,
direction: PaneDirection,
id: usize,
candidate: PaneRect,
best: &mut Option<(NeighborScore, usize)>,
) {
if let Some(score) = neighbor_score(current, direction, id, candidate)
&& best.as_ref().is_none_or(|(previous, _)| score < *previous)
{
*best = Some((score, id));
}
}
/// Find a forward rectangle, favoring overlap and the closest edge.
/// Empty rectangles are ignored; ties are independent of iterator order.
pub fn directional_neighbor(
current: PaneRect,
direction: PaneDirection,
candidates: impl Iterator<Item = (usize, PaneRect)>,
) -> Option<usize> {
let mut best = None;
for (id, candidate) in candidates {
consider_neighbor(current, direction, id, candidate, &mut best);
}
best.map(|(_, id)| id)
}
#[cfg(test)]
#[path = "../tests/unit/panes.rs"]
mod tests;