Files
terebi/Sources/Core/player.h
T

45 lines
1.4 KiB
C

#ifndef PERSONAL_PLAYER_H
#define PERSONAL_PLAYER_H
#include <stdbool.h>
#include <stdint.h>
#ifdef __cplusplus
extern "C" {
#endif
typedef struct Player Player;
typedef enum PlayerStatus {
PLAYER_EMPTY, PLAYER_OPENING, PLAYER_PAUSED, PLAYER_PLAYING,
PLAYER_ENDED, PLAYER_ERROR
} PlayerStatus;
typedef struct PlayerState {
PlayerStatus status;
double position;
double duration;
bool has_audio;
bool has_video;
uint64_t revision;
char error[512];
} PlayerState;
// Playback commands are asynchronous. False means invalid input or a full command queue.
// Paths are copied before returning. All other calls require a live handle.
Player *player_create(void);
bool player_open(Player *player, const char *path);
bool player_play(Player *player);
bool player_pause(Player *player);
bool player_seek(Player *player, double seconds);
bool player_close(Player *player);
// Synchronous, thread-safe gain; survives open, seek, and close. Zero mutes.
// Rejects null handles and non-finite/out-of-range values without changing gain.
bool player_set_volume(Player *player, float normalized0to1);
// Returns the target gain immediately; zero for a null handle.
float player_get_volume(Player *player);
PlayerState player_get_state(Player *player);
// Joins the worker and stops audio; never invoke from an audio callback.
void player_destroy(Player *player);
#ifdef __cplusplus
}
#endif
#endif